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Why does 5E SUCK?
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<blockquote data-quote="Ashkelon" data-source="post: 6652014" data-attributes="member: 6774887"><p>But those are all things other players already have access to, and generally are more competent at than a fighter. After all, if the 10 STR wizard still has a chance to succeed at pretty much any STR related challenge you might face, what is the fighter actually bringing to the table that is unique?</p><p></p><p>As for abilities I think would be great for the fighter to have access to, I have stated them many times in this thread, but here are just a few examples.</p><p></p><p>The ability to treat the result of a STR (Athletics) check as your fighter level instead of your roll. </p><p></p><p>The ability to jump 2x as far as normal without using a resource.</p><p></p><p>The ability use Action surge to gain a +10 bonus to a STR or CON check you are about to make. </p><p></p><p>The ability to deal double damage to objects and structures. </p><p></p><p>Getting to use Athletics in place of any STR check you make.</p><p></p><p>The ability to gain a climb and swim speed so you don't need to make checks to climb or swim.</p><p></p><p>Doubling your carrying capacity (or more at higher levels) so you can lift giant boulders, move terrain features too massive for others to interact with, etc.</p><p></p><p>Basically, I want the party to say "cool, I'm glad we have this Strength based warrior here to help us deal with this situation" instead of saying, well Jim the 10 STR wizard can already do everything the fighter does outside of combat well enough, so we are fine leaving the the fighter at home.</p></blockquote><p></p>
[QUOTE="Ashkelon, post: 6652014, member: 6774887"] But those are all things other players already have access to, and generally are more competent at than a fighter. After all, if the 10 STR wizard still has a chance to succeed at pretty much any STR related challenge you might face, what is the fighter actually bringing to the table that is unique? As for abilities I think would be great for the fighter to have access to, I have stated them many times in this thread, but here are just a few examples. The ability to treat the result of a STR (Athletics) check as your fighter level instead of your roll. The ability to jump 2x as far as normal without using a resource. The ability use Action surge to gain a +10 bonus to a STR or CON check you are about to make. The ability to deal double damage to objects and structures. Getting to use Athletics in place of any STR check you make. The ability to gain a climb and swim speed so you don't need to make checks to climb or swim. Doubling your carrying capacity (or more at higher levels) so you can lift giant boulders, move terrain features too massive for others to interact with, etc. Basically, I want the party to say "cool, I'm glad we have this Strength based warrior here to help us deal with this situation" instead of saying, well Jim the 10 STR wizard can already do everything the fighter does outside of combat well enough, so we are fine leaving the the fighter at home. [/QUOTE]
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