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Why does 5E SUCK?
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<blockquote data-quote="Bluenose" data-source="post: 6652017" data-attributes="member: 49017"><p>Be fair. The Fighter should have to roll unusually high to do those things. Not that there's any skill involved in casting spells, but the poor casters will no doubt feel very hard done by if their strengths can be easily duplicated by someone who doesn't even have to roll a high score.</p><p></p><p></p><p></p><p>I want each class and each character to bring something unique and amazing that the other classes don't provide to the table. I want each class to have high level abilities that are appropriate for the sort of challenges they face at that level. I want to feel like I can pick any class and over the course of an adventure expect to be as useful as any other class, unless that adventure is exceptionally focused on a single area of adventuring, and if it is exceptionally focused I want the class(es) that are good in that area to be good at that, and the ones that aren't to be poor, and I don't want classes that can change entirely from being good in one area to being good in another the next day. If you're going to have classes that are highly specialised and classes that are a Jack of All Trades, that JoAT should not be able to approach the performance of the specialist in their area of expertise - half as good is too much, frankly.</p></blockquote><p></p>
[QUOTE="Bluenose, post: 6652017, member: 49017"] Be fair. The Fighter should have to roll unusually high to do those things. Not that there's any skill involved in casting spells, but the poor casters will no doubt feel very hard done by if their strengths can be easily duplicated by someone who doesn't even have to roll a high score. I want each class and each character to bring something unique and amazing that the other classes don't provide to the table. I want each class to have high level abilities that are appropriate for the sort of challenges they face at that level. I want to feel like I can pick any class and over the course of an adventure expect to be as useful as any other class, unless that adventure is exceptionally focused on a single area of adventuring, and if it is exceptionally focused I want the class(es) that are good in that area to be good at that, and the ones that aren't to be poor, and I don't want classes that can change entirely from being good in one area to being good in another the next day. If you're going to have classes that are highly specialised and classes that are a Jack of All Trades, that JoAT should not be able to approach the performance of the specialist in their area of expertise - half as good is too much, frankly. [/QUOTE]
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