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Why does 5E SUCK?
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<blockquote data-quote="bert1000" data-source="post: 6653051" data-attributes="member: 29013"><p>This is my interpretation of 4e as well, and in fact the reason for the scaling DCs and typical 50-60% chance of success (or whatever it is).</p><p></p><p>4e made the choice to only use game "spotlight" and rolling dice on challenges that had decent chance of success and failure. </p><p></p><p>The DM is suppose to look to the fiction and just narrate (or skip) trivial obstacles and just outright block impossible ones. When it is a decent challenge for the party, you pull out the dice. The DM has a lot of flexibility on what constitutes a 'decent challenge' depending on genre/tone of the game your playing. </p><p></p><p>This was the source of all the "at high level every house suddenly has adamantine doors on it now!" silliness. Of course in most games they don't. Most houses have regular doors that are trivial to get through for your high level PCs. No rolling needed. However, IF the DM decides that a door actually is a challenge (because of material, warded, etc.) then you can pick an appropriate DC that reflects that. </p><p></p><p>I think this approach actually lends itself to MORE verisimilitude, not less.</p></blockquote><p></p>
[QUOTE="bert1000, post: 6653051, member: 29013"] This is my interpretation of 4e as well, and in fact the reason for the scaling DCs and typical 50-60% chance of success (or whatever it is). 4e made the choice to only use game "spotlight" and rolling dice on challenges that had decent chance of success and failure. The DM is suppose to look to the fiction and just narrate (or skip) trivial obstacles and just outright block impossible ones. When it is a decent challenge for the party, you pull out the dice. The DM has a lot of flexibility on what constitutes a 'decent challenge' depending on genre/tone of the game your playing. This was the source of all the "at high level every house suddenly has adamantine doors on it now!" silliness. Of course in most games they don't. Most houses have regular doors that are trivial to get through for your high level PCs. No rolling needed. However, IF the DM decides that a door actually is a challenge (because of material, warded, etc.) then you can pick an appropriate DC that reflects that. I think this approach actually lends itself to MORE verisimilitude, not less. [/QUOTE]
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