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Why does 5E SUCK?
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<blockquote data-quote="Celtavian" data-source="post: 6653537" data-attributes="member: 5834"><p>A DM's imagination trumps everyone else's because he's running the game and putting the most work in designing the adventure. If you want to play alone, you can. Roll the dice, tell yourself the story, have no DM, and you decide everything. I've seen a few players do this. If you want someone else to do the work to run your character, then his imagination decides the game. It's the courtesy you give the DM because of the work the DM is putting in to the game, which usually exceeds everyone else's investment at the table.</p><p></p><p>So many players don't seem to get how thankless a job DMing is. How the sole pleasure of doing it is the creative process of building a story or encounters. Players want the DM to allow them to live this vicarious fantasy of being a successful adventuring hero. A DM will put hours into this activity spending money on modules, game books, and his time to create this fantasy. That's why he gets final say in a lot of matters. </p><p></p><p>What motivation is there for a person to commit to running the game if not the creativity of it? People that like to DM a lot enjoy the creative part of DMing. I don't mean just the story fluff, though that is a major part for many. But the encounter creation and the entire process that goes into building an adventure to challenge the PCs. It's a lot of work to DM. That work should be respected. It should be acknowledged as far more difficult than playing a character.</p><p></p><p>That being said, good DMs reward imaginative play. Part of my fun as a DM is thinking up interesting challenges and scenarios for players and seeing what they come up with to win or solve them. If they come up with something outside the box, I reward that play. I like players that use imaginative strategies outside the scope of standard rules to set achieve victory. That's when the game gets really fun and reaches beyond what any video game could possibly accomplish. It is the imagination of the DM and players that makes a TTRPG different from a video game experience.</p></blockquote><p></p>
[QUOTE="Celtavian, post: 6653537, member: 5834"] A DM's imagination trumps everyone else's because he's running the game and putting the most work in designing the adventure. If you want to play alone, you can. Roll the dice, tell yourself the story, have no DM, and you decide everything. I've seen a few players do this. If you want someone else to do the work to run your character, then his imagination decides the game. It's the courtesy you give the DM because of the work the DM is putting in to the game, which usually exceeds everyone else's investment at the table. So many players don't seem to get how thankless a job DMing is. How the sole pleasure of doing it is the creative process of building a story or encounters. Players want the DM to allow them to live this vicarious fantasy of being a successful adventuring hero. A DM will put hours into this activity spending money on modules, game books, and his time to create this fantasy. That's why he gets final say in a lot of matters. What motivation is there for a person to commit to running the game if not the creativity of it? People that like to DM a lot enjoy the creative part of DMing. I don't mean just the story fluff, though that is a major part for many. But the encounter creation and the entire process that goes into building an adventure to challenge the PCs. It's a lot of work to DM. That work should be respected. It should be acknowledged as far more difficult than playing a character. That being said, good DMs reward imaginative play. Part of my fun as a DM is thinking up interesting challenges and scenarios for players and seeing what they come up with to win or solve them. If they come up with something outside the box, I reward that play. I like players that use imaginative strategies outside the scope of standard rules to set achieve victory. That's when the game gets really fun and reaches beyond what any video game could possibly accomplish. It is the imagination of the DM and players that makes a TTRPG different from a video game experience. [/QUOTE]
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