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Why does 5E SUCK?
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<blockquote data-quote="Celtavian" data-source="post: 6653545" data-attributes="member: 5834"><p>And you can construct a DC system that works a percentage of the time in any game. All DC means is difficulty check. It's just a roll with a number based on some other numerical value in the game. Nothing in any system prevents you from using this type of resolution system in any game system.</p><p></p><p>That's why I think most of these arguments boil down to, "I don't like 5E. I like this edition." Nothing is preventing anyone from taking an idea like Skill Challenges and finding a way to transfer them to 5E. </p><p></p><p>The only difference with 5E is they specifically tell you to hand-wave anything that isn't important. They don't want you to waste time rolling to accomplish something unimportant. They don't want you to roll every round for some skill. They don't want you wasting time with DC checks for no reason. That is the only difference in 5E. </p><p></p><p>Whereas 3E gave a roll for anything from the door to the farmer's house to the castle gates, 5E does not bother. I'm not sure what 4E did. I know that 5E tells the DM to hand-wave unimportant rolls and only use the DC system for things you want to make interesting. It provides you with a system you can use in any fashion you wish be it 4E skill challenges, 3E single rolls, or something else of your own devising. They encouraged you to create such challenges in whatever manner seems appropriate to you with some examples they came up with. I don't see why some are finding that limiting.</p><p></p><p>I think it is fun to dream up your own method of resolution. Why some consider that a weakness of 5E I don't understand. Why do they need things spelled out for them? If you have an important event you want resolved using non-combat skills or elements, dream it up, write it up, play it out. All easy to accomplish in 5E.</p></blockquote><p></p>
[QUOTE="Celtavian, post: 6653545, member: 5834"] And you can construct a DC system that works a percentage of the time in any game. All DC means is difficulty check. It's just a roll with a number based on some other numerical value in the game. Nothing in any system prevents you from using this type of resolution system in any game system. That's why I think most of these arguments boil down to, "I don't like 5E. I like this edition." Nothing is preventing anyone from taking an idea like Skill Challenges and finding a way to transfer them to 5E. The only difference with 5E is they specifically tell you to hand-wave anything that isn't important. They don't want you to waste time rolling to accomplish something unimportant. They don't want you to roll every round for some skill. They don't want you wasting time with DC checks for no reason. That is the only difference in 5E. Whereas 3E gave a roll for anything from the door to the farmer's house to the castle gates, 5E does not bother. I'm not sure what 4E did. I know that 5E tells the DM to hand-wave unimportant rolls and only use the DC system for things you want to make interesting. It provides you with a system you can use in any fashion you wish be it 4E skill challenges, 3E single rolls, or something else of your own devising. They encouraged you to create such challenges in whatever manner seems appropriate to you with some examples they came up with. I don't see why some are finding that limiting. I think it is fun to dream up your own method of resolution. Why some consider that a weakness of 5E I don't understand. Why do they need things spelled out for them? If you have an important event you want resolved using non-combat skills or elements, dream it up, write it up, play it out. All easy to accomplish in 5E. [/QUOTE]
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