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Why does 5E SUCK?
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<blockquote data-quote="Eric V" data-source="post: 6653634" data-attributes="member: 6779717"><p>No offense, but this is a horrible reason. I'm saying this as a DM for decades who has only recently convinced his group to become a rotating-DM group</p><p></p><p></p><p></p><p>Again, going to disagree here. It's not thankless; why would one do it, if that were so? I would agree that the "pleasure of doing it is the creative process of building a story or encounters" but not to the point where only a limited number of DM-imagined outcomes is permissible. For many DMs, the work is the reward; it's extremely poor form to trump the other players' imagination "because I'm the DM and this is how I want it."</p><p></p><p></p><p> All true. But nowhere in here is there cause for DM fiat to change things to "match something I think is more palatable" when the player does something according to the rules of the game.</p><p></p><p>If DMs use fiat that way, they are like the kid who had the best G.I. Joe collection but overruled any interaction during play he didn't like based on the fact that the figures were his.</p><p></p><p>DMs already have plenty of responsibilities, as [MENTION=42582]pemerton[/MENTION] outlined above: Adventure Builder (already enough work, thank you), Narrator, Monster Controller, and Referee. </p><p></p><p>For myself, I wish WotC understood the first 3 are more than enough work, thank you; after doing all that, I don't also need to adjudicate things that could simply have been written more clearly. As [MENTION=5834]Celtavian[/MENTION] points out above, it's enough work already.</p></blockquote><p></p>
[QUOTE="Eric V, post: 6653634, member: 6779717"] No offense, but this is a horrible reason. I'm saying this as a DM for decades who has only recently convinced his group to become a rotating-DM group Again, going to disagree here. It's not thankless; why would one do it, if that were so? I would agree that the "pleasure of doing it is the creative process of building a story or encounters" but not to the point where only a limited number of DM-imagined outcomes is permissible. For many DMs, the work is the reward; it's extremely poor form to trump the other players' imagination "because I'm the DM and this is how I want it." All true. But nowhere in here is there cause for DM fiat to change things to "match something I think is more palatable" when the player does something according to the rules of the game. If DMs use fiat that way, they are like the kid who had the best G.I. Joe collection but overruled any interaction during play he didn't like based on the fact that the figures were his. DMs already have plenty of responsibilities, as [MENTION=42582]pemerton[/MENTION] outlined above: Adventure Builder (already enough work, thank you), Narrator, Monster Controller, and Referee. For myself, I wish WotC understood the first 3 are more than enough work, thank you; after doing all that, I don't also need to adjudicate things that could simply have been written more clearly. As [MENTION=5834]Celtavian[/MENTION] points out above, it's enough work already. [/QUOTE]
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