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Why does 5E SUCK?
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<blockquote data-quote="tyrlaan" data-source="post: 6654290" data-attributes="member: 20998"><p>So... you're agreeing with me? Not sure what your point is here. Kind of feels like you're just throwing a statement out there like a 'fun fact'. </p><p></p><p></p><p></p><p>See what you describe here, and later in the same post is <em>very</em> different to me than final say in imagination. Rules debates and steering the course of a session are two VERY different things and my comments apply the to latter not the former. Clearly someone needs to arbitrate, and that is typically the GM, and it is typically assumed and accepted by all at the table.</p><p></p><p></p><p></p><p>Because when I write fiction, I don't turn to my fictional character and say "Bob, what's your action?" </p><p></p><p>Seriously though, it's <strong>completely</strong> different from planning for a campaign because I don't have control over what the main characters are going to do, unless I'm really into railroading. Writing to cater to your audience just means that your writing is influenced by predispositions established up front when you work on your novel, short story, whatever. Writing to cater to an audience doesn't mean "I'm going to shoot down Bob's plan because it breaks what I wanted to do." It doesn't even make sense to me to try to argue it. </p><p></p><p>The fiction you create for players is going to be incomplete. It's inevitable (unless you railroad) because they will always do something you can't predict. As a writer you have full control over every little detail <em>and</em> have the power to alter and adjust before publishing until it's exactly as you like it. You can refine your session plans a billion times and it just takes one PC decision of "let's go to the Woods of Doom instead" to set you off your rails. </p><p></p><p></p><p></p><p>I think you're trimming my point a bit. Yeah sure a lucky die roll can put you in the situation of being "off track", but so can a simple decision, no dice involved. When it comes to rulings, adjudicating, etc. I get it. But "final say in imagination" is a whole different level than that.</p></blockquote><p></p>
[QUOTE="tyrlaan, post: 6654290, member: 20998"] So... you're agreeing with me? Not sure what your point is here. Kind of feels like you're just throwing a statement out there like a 'fun fact'. See what you describe here, and later in the same post is [i]very[/i] different to me than final say in imagination. Rules debates and steering the course of a session are two VERY different things and my comments apply the to latter not the former. Clearly someone needs to arbitrate, and that is typically the GM, and it is typically assumed and accepted by all at the table. Because when I write fiction, I don't turn to my fictional character and say "Bob, what's your action?" Seriously though, it's [b]completely[/b] different from planning for a campaign because I don't have control over what the main characters are going to do, unless I'm really into railroading. Writing to cater to your audience just means that your writing is influenced by predispositions established up front when you work on your novel, short story, whatever. Writing to cater to an audience doesn't mean "I'm going to shoot down Bob's plan because it breaks what I wanted to do." It doesn't even make sense to me to try to argue it. The fiction you create for players is going to be incomplete. It's inevitable (unless you railroad) because they will always do something you can't predict. As a writer you have full control over every little detail [i]and[/i] have the power to alter and adjust before publishing until it's exactly as you like it. You can refine your session plans a billion times and it just takes one PC decision of "let's go to the Woods of Doom instead" to set you off your rails. I think you're trimming my point a bit. Yeah sure a lucky die roll can put you in the situation of being "off track", but so can a simple decision, no dice involved. When it comes to rulings, adjudicating, etc. I get it. But "final say in imagination" is a whole different level than that. [/QUOTE]
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