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Why does 5E SUCK?
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<blockquote data-quote="FormerlyHemlock" data-source="post: 6654312" data-attributes="member: 6787650"><p>Just as fighters progress primarily through extra attacks, not bonuses to hit, a skilled expert in 5E will have advantage from Enhance Ability and/or Lucky going for him as well. He may also be skilled at creating favorable situations. E.g. a twentieth level ranger can have +31 to his Stealth check from PWT + camouflage, and he can hide in dim light he gets another effective +5 for obscurement, and if he's Lucky he need never worry about getting spotted by anyone with a passive perception under 40, barring telepathy or other cheats. BTW, camouflage + Sharpshooter volley sounds like awesome fun which I am dying to try some day.</p><p></p><p>As a DM, if you want to create a situation that's easy for experts and hard for novices, do it just like combat: require multiple rolls and a resource pool. Lifting that 10,000 lb rock off the treasure chest? Make DC 30 Strength checks; every success raises it one inch, twelve inches required to get it off permanently, and a failure by 10 means you drop it, take d6 damage from strain, and start over. Get a +10 bonus with a good lever. The mighty barbarian will have that rock off shortly after he finds a lever; the Str 8 wizard will never manage it.</p></blockquote><p></p>
[QUOTE="FormerlyHemlock, post: 6654312, member: 6787650"] Just as fighters progress primarily through extra attacks, not bonuses to hit, a skilled expert in 5E will have advantage from Enhance Ability and/or Lucky going for him as well. He may also be skilled at creating favorable situations. E.g. a twentieth level ranger can have +31 to his Stealth check from PWT + camouflage, and he can hide in dim light he gets another effective +5 for obscurement, and if he's Lucky he need never worry about getting spotted by anyone with a passive perception under 40, barring telepathy or other cheats. BTW, camouflage + Sharpshooter volley sounds like awesome fun which I am dying to try some day. As a DM, if you want to create a situation that's easy for experts and hard for novices, do it just like combat: require multiple rolls and a resource pool. Lifting that 10,000 lb rock off the treasure chest? Make DC 30 Strength checks; every success raises it one inch, twelve inches required to get it off permanently, and a failure by 10 means you drop it, take d6 damage from strain, and start over. Get a +10 bonus with a good lever. The mighty barbarian will have that rock off shortly after he finds a lever; the Str 8 wizard will never manage it. [/QUOTE]
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