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Why does 5E SUCK?
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<blockquote data-quote="tyrlaan" data-source="post: 6654556" data-attributes="member: 20998"><p>I've done a whole lot of replying but I don't think I've ever posted in here the things I don't like about 5e. And while the current conversation, which is a lot of game philosophy chat, is interesting, I thought I'd provide something a bit more on topic. </p><p></p><p>Here's my list of dislikes:</p><ul> <li data-xf-list-type="ul">Incompleteness. Example, the available domains for clerics</li> <li data-xf-list-type="ul">Spell Descriptions. After playing casters in 3e, or others playing casters in games I was in, I got very tired of the whole looking up spells process. Granted the intricacies of spells are way less now than they were then, but I like when game rules can be fit on a card (in a reasonable font) and don't require flipping through books to refer to.</li> <li data-xf-list-type="ul">Return of the Fighter/Mage "dynamic"</li> <li data-xf-list-type="ul">Inconsistent resource regeneration across the classes and races. Example, the bard (pre 5th at least) has to wait for a long rest for everything to recharge. A warlock gets their spells back after a short rest. A tiefling has to wait for a long rest to reuse hellish rebuke, while a dragonborn can breath fire again after a short rest. Variation of resource regeneration times is fine, but if you're the one guy in a party that has to wait for a long rest and the remainder of the group is good after a short rest, you're in for some boring encounters or everyone's going to just go for the long rest....and enters the 15 minute adventuring day.</li> <li data-xf-list-type="ul">Spells in monster stat blocks. Ties back to my distaste for referring to spell descriptions.</li> <li data-xf-list-type="ul">CR calculation process. Maybe it works, I've had no need to use it, but it seems like a dramatic hit to GM prep time.</li> </ul></blockquote><p></p>
[QUOTE="tyrlaan, post: 6654556, member: 20998"] I've done a whole lot of replying but I don't think I've ever posted in here the things I don't like about 5e. And while the current conversation, which is a lot of game philosophy chat, is interesting, I thought I'd provide something a bit more on topic. Here's my list of dislikes: [list] [*]Incompleteness. Example, the available domains for clerics [*]Spell Descriptions. After playing casters in 3e, or others playing casters in games I was in, I got very tired of the whole looking up spells process. Granted the intricacies of spells are way less now than they were then, but I like when game rules can be fit on a card (in a reasonable font) and don't require flipping through books to refer to. [*]Return of the Fighter/Mage "dynamic" [*]Inconsistent resource regeneration across the classes and races. Example, the bard (pre 5th at least) has to wait for a long rest for everything to recharge. A warlock gets their spells back after a short rest. A tiefling has to wait for a long rest to reuse hellish rebuke, while a dragonborn can breath fire again after a short rest. Variation of resource regeneration times is fine, but if you're the one guy in a party that has to wait for a long rest and the remainder of the group is good after a short rest, you're in for some boring encounters or everyone's going to just go for the long rest....and enters the 15 minute adventuring day. [*]Spells in monster stat blocks. Ties back to my distaste for referring to spell descriptions. [*]CR calculation process. Maybe it works, I've had no need to use it, but it seems like a dramatic hit to GM prep time. [/list] [/QUOTE]
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