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Why does 5E SUCK?
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<blockquote data-quote="AbdulAlhazred" data-source="post: 6654818" data-attributes="member: 82106"><p>I think you're misapprehending his example. In BOTH examples I think the idea is that the character was mechanically beaten down to a hairs breadth of defeat, but that such a situation is much more tense and the mechanics bring it out much more in the RM example. He's also implying that 4e has that characteristic. </p><p></p><p>The difference between 4e and 1e for example would be the 4e fighter is forced to keep utilizing powers etc to dig into his HS reserves in order to keep going. He's blowing his daily and encounter powers in an all-out attempt to beat the monster before it beats him, burning his AP, etc. In 1e its just down to hit points, nothing else. There's no mechanical representation of any reserves beyond that, just a cleric and spellcasters possibly tossing him some protection or healing. Its a thinner representation, and if the 1e fighter survives and gets healed, he's as good as new, the 4e fighter will be remembering that fight in a very real way until his next long rest.</p><p></p><p>5e is a bit in the middle. There are some expendable resources, but it doesn't make the central ones accessible in combat, certainly not in a routine way. Fighters do get some additional 'chits' of their own of course, but the game eschews the sort of feel of being knocked back and then marshalling your reserves to beat your way back to victory that 4e mechanics were designed around.</p></blockquote><p></p>
[QUOTE="AbdulAlhazred, post: 6654818, member: 82106"] I think you're misapprehending his example. In BOTH examples I think the idea is that the character was mechanically beaten down to a hairs breadth of defeat, but that such a situation is much more tense and the mechanics bring it out much more in the RM example. He's also implying that 4e has that characteristic. The difference between 4e and 1e for example would be the 4e fighter is forced to keep utilizing powers etc to dig into his HS reserves in order to keep going. He's blowing his daily and encounter powers in an all-out attempt to beat the monster before it beats him, burning his AP, etc. In 1e its just down to hit points, nothing else. There's no mechanical representation of any reserves beyond that, just a cleric and spellcasters possibly tossing him some protection or healing. Its a thinner representation, and if the 1e fighter survives and gets healed, he's as good as new, the 4e fighter will be remembering that fight in a very real way until his next long rest. 5e is a bit in the middle. There are some expendable resources, but it doesn't make the central ones accessible in combat, certainly not in a routine way. Fighters do get some additional 'chits' of their own of course, but the game eschews the sort of feel of being knocked back and then marshalling your reserves to beat your way back to victory that 4e mechanics were designed around. [/QUOTE]
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