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Why does 5E SUCK?
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<blockquote data-quote="The Crimson Binome" data-source="post: 6655345" data-attributes="member: 6775031"><p>Role-playing games aren't like other games. For one thing, there's no winner. For another, there's no defined ending. Clearly, the traditional rules of being a game do not all apply.</p><p></p><p>The only universal rule that need necessarily apply to all games, including role-playing games, would be that it must be <em>playable</em>. In RPGs, that means it's okay to make concessions in the name of playability. That's why it's okay to have simplified NPCs. It <em>doesn't</em> mean that it's okay to wholesale re-define all of the math and abilities for an NPC, unless the alternative would make the game unplayable.</p><p></p><p>Fourth Edition was in a unique place where PCs were so complex that even <em>simplified</em> NPCs would be unplayable, so they had to work out a completely separate system for them. It's not something that most other games have ever had to do. Most games just avoid the problem on the front end, by not making PCs that are so complicated.</p></blockquote><p></p>
[QUOTE="The Crimson Binome, post: 6655345, member: 6775031"] Role-playing games aren't like other games. For one thing, there's no winner. For another, there's no defined ending. Clearly, the traditional rules of being a game do not all apply. The only universal rule that need necessarily apply to all games, including role-playing games, would be that it must be [I]playable[/I]. In RPGs, that means it's okay to make concessions in the name of playability. That's why it's okay to have simplified NPCs. It [I]doesn't[/I] mean that it's okay to wholesale re-define all of the math and abilities for an NPC, unless the alternative would make the game unplayable. Fourth Edition was in a unique place where PCs were so complex that even [I]simplified[/I] NPCs would be unplayable, so they had to work out a completely separate system for them. It's not something that most other games have ever had to do. Most games just avoid the problem on the front end, by not making PCs that are so complicated. [/QUOTE]
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