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Why does 5E SUCK?
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<blockquote data-quote="Hussar" data-source="post: 6655350" data-attributes="member: 22779"><p>But, at the end of the day, it's the same - the diary is hard to open. With 5e, because there is so little scaling with skills, you can afford to use the same DC all the way along. The only difference between a 5th level PC picking that lock, and a 15th level PC picking that lock is about +3 or so. IOW, you're on a treadmill, it's just that you're on the same treadmill for the entire career of your characater in 5e. </p><p></p><p>As you say later, all hard locks have the same DC. In 3e this was problematic because PC skill scaled with level. That hard lock was opened automatically by the 15th level character. In 4e, Hard was the descriptor, and the DC was set by the level. In 5e, they went with a simpler system - the difference in skill levels between a 1st level character and a 20th level character aren't really that much. Certainly not enough to overshadow the d20 roll. </p><p></p><p>I'm really not seeing a big difference here. Give bonuses but raise the DC based on level (with the option of using lower level challenges) or not give bonuses and just use a static DC (where you lose a fair degree of granularity). Six of one, half dozen of the other.</p></blockquote><p></p>
[QUOTE="Hussar, post: 6655350, member: 22779"] But, at the end of the day, it's the same - the diary is hard to open. With 5e, because there is so little scaling with skills, you can afford to use the same DC all the way along. The only difference between a 5th level PC picking that lock, and a 15th level PC picking that lock is about +3 or so. IOW, you're on a treadmill, it's just that you're on the same treadmill for the entire career of your characater in 5e. As you say later, all hard locks have the same DC. In 3e this was problematic because PC skill scaled with level. That hard lock was opened automatically by the 15th level character. In 4e, Hard was the descriptor, and the DC was set by the level. In 5e, they went with a simpler system - the difference in skill levels between a 1st level character and a 20th level character aren't really that much. Certainly not enough to overshadow the d20 roll. I'm really not seeing a big difference here. Give bonuses but raise the DC based on level (with the option of using lower level challenges) or not give bonuses and just use a static DC (where you lose a fair degree of granularity). Six of one, half dozen of the other. [/QUOTE]
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