Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
NOW LIVE! Today's the day you meet your new best friend. You don’t have to leave Wolfy behind... In 'Pets & Sidekicks' your companions level up with you!
Community
General Tabletop Discussion
*Dungeons & Dragons
Why does 5E SUCK?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="The_Gneech" data-source="post: 6655490" data-attributes="member: 6779"><p>In re: the Diary of Vecna, I think the thing that drove me most crazy about the levelling treadmill in 3.x and 4E both was it made levelling feel like a lot of math for no benefit. As someone said upthread, if you have +5 against a DC 15 lock at level five and +10 against a DC 25 lock in the same situation at level ten, then what purpose do those levels serve. Ditto fighting... if you've got +5 to hit and do 10 damage against an AC 15/20 hp orc at level five, then +10 to hit and 20 damage against an AC 25/40 hp orc at level ten... why have you bothered?</p><p></p><p>The answer, presumably, is that your abilities have broadened, thanks to gained feats/class features/etc., and I can totally get behind that. But if that's all that -really- changes, why not just track that stuff and chuck out the arbitrary number inflation?</p><p></p><p>Theoretically, that's what bounded accuracy does, or at least moves toward. Most of a character's abilities are going to stay fairly static (Which means you actually get -worse- against things that call for saving throws you aren't proficient with! But that's a whole other post.), but that's okay because the rest of the world around you is also static. But you do get perceivably better at the things you are supposed to be good at.</p><p></p><p>In the case of number of attacks (or spell damage) and hit points, those things grow because they are the things that measure the improvement of certain characters (particularly fighters and blasty mages). The fact that other characters -don't- get that much better by comparison is how they differentiate.</p><p></p><p>Living in a "relativistic" game world that moves the goalposts depending on the skill of the character is something that has always bugged me. The old Star Wars d6 system did something similar when it changed its DC scale from 5 / 10 / 15 / 20 to 3-7 / 8-12 / 13-17 / 18-23 between 1st and 2nd editions. I had at least one player quip, "Can we hire a starting character to come in here and skew the difficulty numbers down?"</p><p></p><p>-The Gneech <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f60e.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":cool:" title="Cool :cool:" data-smilie="6"data-shortname=":cool:" /></p></blockquote><p></p>
[QUOTE="The_Gneech, post: 6655490, member: 6779"] In re: the Diary of Vecna, I think the thing that drove me most crazy about the levelling treadmill in 3.x and 4E both was it made levelling feel like a lot of math for no benefit. As someone said upthread, if you have +5 against a DC 15 lock at level five and +10 against a DC 25 lock in the same situation at level ten, then what purpose do those levels serve. Ditto fighting... if you've got +5 to hit and do 10 damage against an AC 15/20 hp orc at level five, then +10 to hit and 20 damage against an AC 25/40 hp orc at level ten... why have you bothered? The answer, presumably, is that your abilities have broadened, thanks to gained feats/class features/etc., and I can totally get behind that. But if that's all that -really- changes, why not just track that stuff and chuck out the arbitrary number inflation? Theoretically, that's what bounded accuracy does, or at least moves toward. Most of a character's abilities are going to stay fairly static (Which means you actually get -worse- against things that call for saving throws you aren't proficient with! But that's a whole other post.), but that's okay because the rest of the world around you is also static. But you do get perceivably better at the things you are supposed to be good at. In the case of number of attacks (or spell damage) and hit points, those things grow because they are the things that measure the improvement of certain characters (particularly fighters and blasty mages). The fact that other characters -don't- get that much better by comparison is how they differentiate. Living in a "relativistic" game world that moves the goalposts depending on the skill of the character is something that has always bugged me. The old Star Wars d6 system did something similar when it changed its DC scale from 5 / 10 / 15 / 20 to 3-7 / 8-12 / 13-17 / 18-23 between 1st and 2nd editions. I had at least one player quip, "Can we hire a starting character to come in here and skew the difficulty numbers down?" -The Gneech :cool: [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Why does 5E SUCK?
Top