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Why does 5E SUCK?
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<blockquote data-quote="bert1000" data-source="post: 6655979" data-attributes="member: 29013"><p>I agree and I think there are probably some mechanical reasons for the spread as well. For instance, ability to add a bunch of bonuses from various sources (powers, etc.) and still not overwhelm the 'base' modifier. </p><p></p><p></p><p></p><p>I'm not even sold that subjective and objective DCs give you widely different play experiences (or have to). </p><p></p><p></p><p></p><p></p><p></p><p>I'm not sure this is true either. I was just pointing it out as a position we can have a reasonable debate about vs. the strawman being served up.</p><p></p><p>The benefit of the 4e level charts is that you can easily know what DC equates to a 60% success rate. It makes it a lot easier to assign a DC to something and know what that means in terms of ability to overcome. </p><p></p><p>The Vecna example is a perfect example of not having this kind of ready calibration in 5e. In 5e, if you assign a Hard (20) DC what does that mean? I don't know 5e that well, but seems to mean that a 5th level Rogue PC could have at least a 50% chance of success. Another PC with tools prof and a +2 Dex would have a 25% of picking this diary as well. Is that what the DM had in mind in the fiction?</p><p></p><p>In 4e you know the %, so you can easily calibrate. You can say, you know this is actually one of Vecna's minor diaries but it still should be very very tough for 7th level PCs and doable but hard for 15th level PCs. It's not really an at level challenge for 7th level. It's a minor diary but it's still Vecna!</p><p></p><p>So you set the DC at 30 (a Hard for 15th Level). This gives the 7th level PCs ~ 20-25% chance of opening the thing for a skilled PC. It also rewards a PC who has spent extra resources (powers, magic items, etc) on boosting skill checks.</p></blockquote><p></p>
[QUOTE="bert1000, post: 6655979, member: 29013"] I agree and I think there are probably some mechanical reasons for the spread as well. For instance, ability to add a bunch of bonuses from various sources (powers, etc.) and still not overwhelm the 'base' modifier. I'm not even sold that subjective and objective DCs give you widely different play experiences (or have to). I'm not sure this is true either. I was just pointing it out as a position we can have a reasonable debate about vs. the strawman being served up. The benefit of the 4e level charts is that you can easily know what DC equates to a 60% success rate. It makes it a lot easier to assign a DC to something and know what that means in terms of ability to overcome. The Vecna example is a perfect example of not having this kind of ready calibration in 5e. In 5e, if you assign a Hard (20) DC what does that mean? I don't know 5e that well, but seems to mean that a 5th level Rogue PC could have at least a 50% chance of success. Another PC with tools prof and a +2 Dex would have a 25% of picking this diary as well. Is that what the DM had in mind in the fiction? In 4e you know the %, so you can easily calibrate. You can say, you know this is actually one of Vecna's minor diaries but it still should be very very tough for 7th level PCs and doable but hard for 15th level PCs. It's not really an at level challenge for 7th level. It's a minor diary but it's still Vecna! So you set the DC at 30 (a Hard for 15th Level). This gives the 7th level PCs ~ 20-25% chance of opening the thing for a skilled PC. It also rewards a PC who has spent extra resources (powers, magic items, etc) on boosting skill checks. [/QUOTE]
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