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Why does 5E SUCK?
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<blockquote data-quote="AbdulAlhazred" data-source="post: 6656024" data-attributes="member: 82106"><p>That's cool. It just sounded like a continuation of the 'clerics aren't efficient because...'. </p><p></p><p></p><p>I'm not saying any of them replaces each other. I was just saying that the most important functionality is healing/restoration that the cleric is uniquely positioned to provide. Being a loremaster or a nature guy is situationally useful, healing is ALWAYS useful.</p><p></p><p></p><p>Sounds to me like some devs didn't quite do their homework. I mean if you are going to have a cleric then surely its shtick should be healing, and neither archetypes nor past edition experience points to bards as healics. So my conclusion would be that this is RAW differing from RAI. </p><p></p><p></p><p></p><p></p><p>Well, if they really did accidentally make bards vastly better healers than clerics, IMHO its a mistake, but then again nobody can be blamed for playing by the rules. There were certainly some pretty silly things you could do in past editions as well. </p><p></p><p>I'm not particularly fond of clerics either, but for a different reason. They just don't have a lot of thematic correspondence to anything in fiction or myth. Not that there's NOTHING, each bit of the cleric comes from somewhere, but its a kind of weird synthesis. I don't mind them in terms of just playing out classic 'D&D as a fantasy genre' play, but I like the option to be able to play less stereotyped games. I like D&D but I see classic D&D tropes and genre as kind of a straightjacket. This is one of my beefs with 5e, it rather slavishly sticks to those tropes. You can probably escape them more than in AD&D or 3e, but not nearly to the degree you could in 4e, where a game could borrow lots of the D&D classic material and heavily rework it.</p></blockquote><p></p>
[QUOTE="AbdulAlhazred, post: 6656024, member: 82106"] That's cool. It just sounded like a continuation of the 'clerics aren't efficient because...'. I'm not saying any of them replaces each other. I was just saying that the most important functionality is healing/restoration that the cleric is uniquely positioned to provide. Being a loremaster or a nature guy is situationally useful, healing is ALWAYS useful. Sounds to me like some devs didn't quite do their homework. I mean if you are going to have a cleric then surely its shtick should be healing, and neither archetypes nor past edition experience points to bards as healics. So my conclusion would be that this is RAW differing from RAI. Well, if they really did accidentally make bards vastly better healers than clerics, IMHO its a mistake, but then again nobody can be blamed for playing by the rules. There were certainly some pretty silly things you could do in past editions as well. I'm not particularly fond of clerics either, but for a different reason. They just don't have a lot of thematic correspondence to anything in fiction or myth. Not that there's NOTHING, each bit of the cleric comes from somewhere, but its a kind of weird synthesis. I don't mind them in terms of just playing out classic 'D&D as a fantasy genre' play, but I like the option to be able to play less stereotyped games. I like D&D but I see classic D&D tropes and genre as kind of a straightjacket. This is one of my beefs with 5e, it rather slavishly sticks to those tropes. You can probably escape them more than in AD&D or 3e, but not nearly to the degree you could in 4e, where a game could borrow lots of the D&D classic material and heavily rework it. [/QUOTE]
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