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Why does 5E SUCK?
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<blockquote data-quote="The Crimson Binome" data-source="post: 6656046" data-attributes="member: 6775031"><p>You mean 4E, right? In 5E, the game is driving you to generate the fiction that you like, and then tells you what the appropriate DCs are for that fiction. The process goes in the opposite direction.</p><p></p><p>One of the benefits of Bounded Accuracy is that it's unlikely to accidentally include something that requires a check beyond the scope of what the PCs can access. This solves the 4E problem where the DM needs to constantly be aware of the world around the PCs, to ensure that they encounter level-appropriate environment. As a specific example, the DM of a 4E game needs to keep the party level in mind when describing the doors and locks and chandeliers, and the DM of a 5E game can more-or-less forget about it until it actually becomes relevant.</p><p></p><p>Although I suppose you could also just go full Feng Shui mode, and leave <em>everything</em> vague until the PCs actually try to do something, at which point there's obviously a level-appropriate lighting fixture exactly where they need it to be.</p></blockquote><p></p>
[QUOTE="The Crimson Binome, post: 6656046, member: 6775031"] You mean 4E, right? In 5E, the game is driving you to generate the fiction that you like, and then tells you what the appropriate DCs are for that fiction. The process goes in the opposite direction. One of the benefits of Bounded Accuracy is that it's unlikely to accidentally include something that requires a check beyond the scope of what the PCs can access. This solves the 4E problem where the DM needs to constantly be aware of the world around the PCs, to ensure that they encounter level-appropriate environment. As a specific example, the DM of a 4E game needs to keep the party level in mind when describing the doors and locks and chandeliers, and the DM of a 5E game can more-or-less forget about it until it actually becomes relevant. Although I suppose you could also just go full Feng Shui mode, and leave [I]everything[/I] vague until the PCs actually try to do something, at which point there's obviously a level-appropriate lighting fixture exactly where they need it to be. [/QUOTE]
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