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Why does 5E SUCK?
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<blockquote data-quote="FormerlyHemlock" data-source="post: 6656671" data-attributes="member: 6787650"><p>This is really less about dice rolling and more about narrative pacing. If you're in a high-level game but you like the idea of fumbles, one way to do it would be to have your players pre-roll ten or twenty Dex checks at the start of the game session, and then when they cross the slime patch you just glance to see who fumbled it this time and check those rolls off as used.</p><p></p><p>In practice that's probably too much bother and most people wouldn't do it, including me. Not enough benefit for cost. But I <em>do</em> like having a possibility for even a +18 Stealth check to fail occasionally, because that way you can't just assume that ridiculous things succeed like "I kill everyone in the army by sneaking into their tents and cutting their throats individually. Their perception scores can't beat my Stealth even on a 1, so they're all dead now." I therefore use open-ended rolls for Stealth checks, so that a +18 can still fail roughly one in 120 times even against a mook, so I know about how many people the assassin can kill without getting caught.</p></blockquote><p></p>
[QUOTE="FormerlyHemlock, post: 6656671, member: 6787650"] This is really less about dice rolling and more about narrative pacing. If you're in a high-level game but you like the idea of fumbles, one way to do it would be to have your players pre-roll ten or twenty Dex checks at the start of the game session, and then when they cross the slime patch you just glance to see who fumbled it this time and check those rolls off as used. In practice that's probably too much bother and most people wouldn't do it, including me. Not enough benefit for cost. But I [I]do[/I] like having a possibility for even a +18 Stealth check to fail occasionally, because that way you can't just assume that ridiculous things succeed like "I kill everyone in the army by sneaking into their tents and cutting their throats individually. Their perception scores can't beat my Stealth even on a 1, so they're all dead now." I therefore use open-ended rolls for Stealth checks, so that a +18 can still fail roughly one in 120 times even against a mook, so I know about how many people the assassin can kill without getting caught. [/QUOTE]
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