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Why does 5E SUCK?
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<blockquote data-quote="Manbearcat" data-source="post: 6656807" data-attributes="member: 6696971"><p>It doesn't need to be in the stead of. Any siloing of the aspects of quantitiative and qualitiative threats away from each other is user-centered, not the machinery of the system.</p><p></p><p>The Powered By the Apocalypse engine has a subjective DC system for its conflict resolution, the same as 4e. In my current Dungeon World game, Aboleths from the Far Realm, their mind-slave servitors, and their "body-snatched" offspring are the PCs' primary antagonists. They've been running through the qualitative threat (I'm going to call it a) continuum (and put the arrows both ways; tactical <==> operational <==> strategic) you've depicted above. </p><p></p><p>* They have micro-decisions to make that involve the intensive investigation of an eerily abandoned/quiet mountain settlement (a la "Phantoms") to discover just what happened. They have micro-decisions about threat assessment and management of physical conflict.</p><p></p><p>* They have macro-decisons to make that involve striking out on a perilous, blizzard-threatened journey to a hobgoblin trading outpost and looking for friendlies/intel...or huddling in shelter for days as it blows over...while the timebomb continues to tick They have macro-decisions to make on whether or not to attempt to play off the vanity of the Ancient White Dragon that calls the highland realm home. Can they convince him to aid against this alien invasion of his land? Or will he just be inclined to eat them. If they do seek parley with the dragon, how to get leverage and/or irrefutable evidence of their claim?</p><p></p><p>They're still climbing harrowing, frozen mountains. They're still in peril of falling into a crevasse or a frozen-over sucking bog. They can still be burned to death by a Remorhaz vaporizing and pressurizing lower layers of permafrost and the steam geysers overwhelming them. But they're extremely powerful PCs (bordering on epic in DW's progression), so all the topographical or environmental hazards they face are turned up to 10 or "variations on the same old threat" as you put it.</p><p></p><p>4e plays the exact same way. The continuum of tactical <==> operational <==> strategic persists simultaneously with the "variations of the same old threat".</p></blockquote><p></p>
[QUOTE="Manbearcat, post: 6656807, member: 6696971"] It doesn't need to be in the stead of. Any siloing of the aspects of quantitiative and qualitiative threats away from each other is user-centered, not the machinery of the system. The Powered By the Apocalypse engine has a subjective DC system for its conflict resolution, the same as 4e. In my current Dungeon World game, Aboleths from the Far Realm, their mind-slave servitors, and their "body-snatched" offspring are the PCs' primary antagonists. They've been running through the qualitative threat (I'm going to call it a) continuum (and put the arrows both ways; tactical <==> operational <==> strategic) you've depicted above. * They have micro-decisions to make that involve the intensive investigation of an eerily abandoned/quiet mountain settlement (a la "Phantoms") to discover just what happened. They have micro-decisions about threat assessment and management of physical conflict. * They have macro-decisons to make that involve striking out on a perilous, blizzard-threatened journey to a hobgoblin trading outpost and looking for friendlies/intel...or huddling in shelter for days as it blows over...while the timebomb continues to tick They have macro-decisions to make on whether or not to attempt to play off the vanity of the Ancient White Dragon that calls the highland realm home. Can they convince him to aid against this alien invasion of his land? Or will he just be inclined to eat them. If they do seek parley with the dragon, how to get leverage and/or irrefutable evidence of their claim? They're still climbing harrowing, frozen mountains. They're still in peril of falling into a crevasse or a frozen-over sucking bog. They can still be burned to death by a Remorhaz vaporizing and pressurizing lower layers of permafrost and the steam geysers overwhelming them. But they're extremely powerful PCs (bordering on epic in DW's progression), so all the topographical or environmental hazards they face are turned up to 10 or "variations on the same old threat" as you put it. 4e plays the exact same way. The continuum of tactical <==> operational <==> strategic persists simultaneously with the "variations of the same old threat". [/QUOTE]
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