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Why does 5E SUCK?
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<blockquote data-quote="pemerton" data-source="post: 6656893" data-attributes="member: 42582"><p>This seems plausible for some posters, yes.</p><p></p><p>I remember sitting around (over 20 years ago) with fellow Rolemaster players and making fun of T&T's ultra-abstract and very swingy mechanics, but it never occurred to use to denounce it as an RPG!</p><p></p><p>What is true is that, at the time, I probably didn't have a good sense of how T&T might be approached as a somewhat light-hearted but still worthwhile play experience, because my suite of GMing techniques wasn't as developed then as it is now.</p><p></p><p>When I read posts saying that 4e is a treadmill with no sense of accomplishment because the gameword is all "meta" and "wizard's curtain" and "GMing skill", I wonder what those posters would make of HeroWars/Quest - where everything is resolved by contested d20 rolls and the difference between attacking someone with a fireball and pleading for a favour from them is all down to the GM's adjudication of the interaction between free descriptors (it makes Marvel Heroic look tight in its connecting of fiction to mechanics). But I think Robin Laws knows a thing or two about what a good RPG might look like!</p></blockquote><p></p>
[QUOTE="pemerton, post: 6656893, member: 42582"] This seems plausible for some posters, yes. I remember sitting around (over 20 years ago) with fellow Rolemaster players and making fun of T&T's ultra-abstract and very swingy mechanics, but it never occurred to use to denounce it as an RPG! What is true is that, at the time, I probably didn't have a good sense of how T&T might be approached as a somewhat light-hearted but still worthwhile play experience, because my suite of GMing techniques wasn't as developed then as it is now. When I read posts saying that 4e is a treadmill with no sense of accomplishment because the gameword is all "meta" and "wizard's curtain" and "GMing skill", I wonder what those posters would make of HeroWars/Quest - where everything is resolved by contested d20 rolls and the difference between attacking someone with a fireball and pleading for a favour from them is all down to the GM's adjudication of the interaction between free descriptors (it makes Marvel Heroic look tight in its connecting of fiction to mechanics). But I think Robin Laws knows a thing or two about what a good RPG might look like! [/QUOTE]
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Why does 5E SUCK?
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