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Why does 5E SUCK?
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<blockquote data-quote="pemerton" data-source="post: 6656916" data-attributes="member: 42582"><p>An anecdote on the same issue:</p><p></p><p>When we started 4e the party didn't have a leader - warlock (replaced by sorcerer at 3rd level), archer ranger, fighter, paladin and wizard (rebuilt as invoker at 16th level).</p><p></p><p>There was a bit of cleric/warlord multi-classing, though, and the fighter was a dwarf (second wind as minor action) and of course a paladin can lay on hands.</p><p></p><p>At 6th level the ranger was rebuilt as a hybrid cleric (1x/enc Healing Word). Other players at that point retrained out some of the healing abilities on their PCs.</p><p></p><p>In the end (now at 30th) the party has 1x/enc Healing Word (affects two targets, via feat), 1x/enc Word of Vigour (a cleric AoE power that allows HS expenditure), an encounter AoE on the fighter and one on the ranger/cleric that allow HS expenditure, plus the paladin's LoH, and two daily heals from multi-classing. And a daily Mass Cure Serious Wounds (two surges worth of surgeless healing) from the ranger-cleric. Plus one or two items that allow healing (eg Dwarven Armour).</p><p></p><p>The fighter is still a dwarf (able to second wind twice per encounter as a free action, via feats), and the paladin's Paragon Path allows Second Wind as a free action when bloodied. Plus most of the PCs can come back from death once per day.</p><p></p><p>Generally that is plenty of healing. The party just reached 30th by winning a level+8 combat, and not all that healing was used.</p><p></p><p>A fully dedicated healing cleric would be excessive, I think. The ranger-cleric hybrid provides a nice balance between support and offence. (The character uses off-turn ranger attacks to deliver quarry damage when the standard action is a cleric power.)</p><p></p><p>I guess if the party was stuck with only standard action second winds, and had no healer multi-class feats, a more dedicated healer might be required. But even then 3 healing words (or equivalent) would probably be enough, maybe with the Mass Cure Serious as well and perhaps some items or another daily power in reserve. A PC dedicated solely to healing would seem a bit excessive, and might make combat drag a bit (too much patching up, not enough damage infliction).</p></blockquote><p></p>
[QUOTE="pemerton, post: 6656916, member: 42582"] An anecdote on the same issue: When we started 4e the party didn't have a leader - warlock (replaced by sorcerer at 3rd level), archer ranger, fighter, paladin and wizard (rebuilt as invoker at 16th level). There was a bit of cleric/warlord multi-classing, though, and the fighter was a dwarf (second wind as minor action) and of course a paladin can lay on hands. At 6th level the ranger was rebuilt as a hybrid cleric (1x/enc Healing Word). Other players at that point retrained out some of the healing abilities on their PCs. In the end (now at 30th) the party has 1x/enc Healing Word (affects two targets, via feat), 1x/enc Word of Vigour (a cleric AoE power that allows HS expenditure), an encounter AoE on the fighter and one on the ranger/cleric that allow HS expenditure, plus the paladin's LoH, and two daily heals from multi-classing. And a daily Mass Cure Serious Wounds (two surges worth of surgeless healing) from the ranger-cleric. Plus one or two items that allow healing (eg Dwarven Armour). The fighter is still a dwarf (able to second wind twice per encounter as a free action, via feats), and the paladin's Paragon Path allows Second Wind as a free action when bloodied. Plus most of the PCs can come back from death once per day. Generally that is plenty of healing. The party just reached 30th by winning a level+8 combat, and not all that healing was used. A fully dedicated healing cleric would be excessive, I think. The ranger-cleric hybrid provides a nice balance between support and offence. (The character uses off-turn ranger attacks to deliver quarry damage when the standard action is a cleric power.) I guess if the party was stuck with only standard action second winds, and had no healer multi-class feats, a more dedicated healer might be required. But even then 3 healing words (or equivalent) would probably be enough, maybe with the Mass Cure Serious as well and perhaps some items or another daily power in reserve. A PC dedicated solely to healing would seem a bit excessive, and might make combat drag a bit (too much patching up, not enough damage infliction). [/QUOTE]
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