Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
Why does 5E SUCK?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="AbdulAlhazred" data-source="post: 6657031" data-attributes="member: 82106"><p>OTOH, to play devil's advocate, there seemed to be a LOT of lazy 4e DMs. I'm not sure that had much to do with the SCALING though. It was just very easy to toss 5 monsters in a box-shaped room and go. When I hear people here talking about how their encounters were repetitive and didn't engage anything except the combat powers of the characters, that SCs were just lists of skills that you min/maxed your way through, etc. Well, I can only conclude there was certainly a pattern of DMing that lead to that. </p><p></p><p>My personal feelings on it are that you need all the designers and writers for a system on the same page about what that system is, how it works, and what sorts of material to present. 5e definitely has that. Whatever else the process that spawned it was, it was good for explicating the system. Its presentation is consistent, the adventure material seems consistent with the games sensibilities, etc. They sure never got that right with 4e, and maybe not even with 3e really. Thus 4e suffered from horrible adventures that played to the weakest parts of the system for instance, and its core books often presented material that was great, but failed to explicate how it would be used, or gave misleading impressions like "just scale all the DCs" and such. </p><p></p><p>I think fundamentally this is what makes 5e so much more palatable. People understand it, both because it leans more heavily on older conventions of play, and because its messaging is more consistent.</p></blockquote><p></p>
[QUOTE="AbdulAlhazred, post: 6657031, member: 82106"] OTOH, to play devil's advocate, there seemed to be a LOT of lazy 4e DMs. I'm not sure that had much to do with the SCALING though. It was just very easy to toss 5 monsters in a box-shaped room and go. When I hear people here talking about how their encounters were repetitive and didn't engage anything except the combat powers of the characters, that SCs were just lists of skills that you min/maxed your way through, etc. Well, I can only conclude there was certainly a pattern of DMing that lead to that. My personal feelings on it are that you need all the designers and writers for a system on the same page about what that system is, how it works, and what sorts of material to present. 5e definitely has that. Whatever else the process that spawned it was, it was good for explicating the system. Its presentation is consistent, the adventure material seems consistent with the games sensibilities, etc. They sure never got that right with 4e, and maybe not even with 3e really. Thus 4e suffered from horrible adventures that played to the weakest parts of the system for instance, and its core books often presented material that was great, but failed to explicate how it would be used, or gave misleading impressions like "just scale all the DCs" and such. I think fundamentally this is what makes 5e so much more palatable. People understand it, both because it leans more heavily on older conventions of play, and because its messaging is more consistent. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Why does 5E SUCK?
Top