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Why does 5E SUCK?
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<blockquote data-quote="The Crimson Binome" data-source="post: 6657453" data-attributes="member: 6775031"><p>I think I get what you're saying: if you take the account of players at the table <em>as</em> the story unfolding, then spending two hours to pick out provisions in town is virtually equivalent to spending two hours in watching a movie about people picking out provisions in town.</p><p></p><p>It's an interesting idea. I can't say that it's <em>untrue</em>, but I don't think that necessarily means that any rule to speed up game play is always a story/pacing rule.</p><p></p><p>While something that makes for boring play might also make for a boring story (usually), it's also possible to have something that would lead to a boring story and have it be loads of fun around the table. Rules that address the pacing of the <em>story</em> won't necessarily be helpful or welcome in those types of situations.</p></blockquote><p></p>
[QUOTE="The Crimson Binome, post: 6657453, member: 6775031"] I think I get what you're saying: if you take the account of players at the table [I]as[/I] the story unfolding, then spending two hours to pick out provisions in town is virtually equivalent to spending two hours in watching a movie about people picking out provisions in town. It's an interesting idea. I can't say that it's [I]untrue[/I], but I don't think that necessarily means that any rule to speed up game play is always a story/pacing rule. While something that makes for boring play might also make for a boring story (usually), it's also possible to have something that would lead to a boring story and have it be loads of fun around the table. Rules that address the pacing of the [I]story[/I] won't necessarily be helpful or welcome in those types of situations. [/QUOTE]
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Why does 5E SUCK?
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