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Why does 5E SUCK?
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<blockquote data-quote="Celtavian" data-source="post: 6658381" data-attributes="member: 5834"><p>Why do you think there has to be any advantage? You're way overcomplicating a simple system. You're attaching more meaning than is necessary to belabor a point you want to win on behalf of 4E.</p><p></p><p>5E doesn't care which approach you use it. Is it completely up to the DM to write up what he feels is appropriate. If he wants to set his world up as set DCs regardless of the capabilities of the PCs, he can do so. If he wants to use DCs designed specifically to challenge PCs according to their level, he can do that. 5E puts no shackles on a DM for how they want to resolve such events. </p><p></p><p>For some reason, you don't want to accept this. I don't know why. It is what is written in the game book. 5E is intentionally open to customization by design. A huge part of the marketing is letting DM's know, "This is your world. Design it as you wish. Here are some guidelines and advice. You are beholden to none of it."</p></blockquote><p></p>
[QUOTE="Celtavian, post: 6658381, member: 5834"] Why do you think there has to be any advantage? You're way overcomplicating a simple system. You're attaching more meaning than is necessary to belabor a point you want to win on behalf of 4E. 5E doesn't care which approach you use it. Is it completely up to the DM to write up what he feels is appropriate. If he wants to set his world up as set DCs regardless of the capabilities of the PCs, he can do so. If he wants to use DCs designed specifically to challenge PCs according to their level, he can do that. 5E puts no shackles on a DM for how they want to resolve such events. For some reason, you don't want to accept this. I don't know why. It is what is written in the game book. 5E is intentionally open to customization by design. A huge part of the marketing is letting DM's know, "This is your world. Design it as you wish. Here are some guidelines and advice. You are beholden to none of it." [/QUOTE]
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