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Why does 5E SUCK?
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<blockquote data-quote="Tony Vargas" data-source="post: 6658391" data-attributes="member: 996"><p>Vancian was subject to a lot of entirely justified criticism early on. But, it took 25 years before a meaningful alternative (the 3.0 Sorcerer) was officially introduced. </p><p></p><p>Is it really that strange that most of the people who really didn't like Vancian and Caster Supremacy didn't wait all 25 of those years before giving up on D&D for good? </p><p></p><p>For that matter, that they simply tried D&D, found that it failed to feel remotely like the Tolkien-esque fantasy that they were expecting, and never touched another RPG again?</p><p></p><p>Consider that D&D briefly out-sold Monopoly in the 80s. Far more people tried D&D than play it now. </p><p></p><p></p><p> Narrow end of the wedge, I guess. </p><p></p><p>Nod. I guess, in theory, zone damage is avoidable by avoiding the zone. Even if the zone damages on the start of the minion's turn, they might be moved out of it by some leader or controller power before then.</p><p></p><p>That'd add up, sure. That's where the controller has to earn his salt - the oft' over-looked minion-sweeping aspect of that role. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite2" alt=";)" title="Wink ;)" loading="lazy" data-shortname=";)" /></p></blockquote><p></p>
[QUOTE="Tony Vargas, post: 6658391, member: 996"] Vancian was subject to a lot of entirely justified criticism early on. But, it took 25 years before a meaningful alternative (the 3.0 Sorcerer) was officially introduced. Is it really that strange that most of the people who really didn't like Vancian and Caster Supremacy didn't wait all 25 of those years before giving up on D&D for good? For that matter, that they simply tried D&D, found that it failed to feel remotely like the Tolkien-esque fantasy that they were expecting, and never touched another RPG again? Consider that D&D briefly out-sold Monopoly in the 80s. Far more people tried D&D than play it now. Narrow end of the wedge, I guess. Nod. I guess, in theory, zone damage is avoidable by avoiding the zone. Even if the zone damages on the start of the minion's turn, they might be moved out of it by some leader or controller power before then. That'd add up, sure. That's where the controller has to earn his salt - the oft' over-looked minion-sweeping aspect of that role. ;) [/QUOTE]
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