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Why does 5E SUCK?
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<blockquote data-quote="Hussar" data-source="post: 6658470" data-attributes="member: 22779"><p>Actually, this bit of convo is kinda reminding me of something i don't like in 5e. Every problem, in our group at least, seems to get magic thrown at it. Need to scout? Whip out that invisibility spell, or bemoan it's absence. Need to talk to that NPC, better break out the stat buff spells, Guidance, or whatever. It seems to me that that's what people complain about when they talk about caster dominance. It's not that the wizard dominates, it's that casters, overall, are just so much better at two of the three pillars - exploration and interaction. </p><p></p><p>Oh, look, there's a traitor in our midst? Don't bother doing any investigation, break out the zone of truth spell and have at it. It's not something that I really enjoy and I was glad to see it gone in 4e. </p><p></p><p>I do wish that casting got toned down a LOT more. Fortunately, in our main game, our two casters are sorcerers, so, it's not like they have the versatility to really dominate. But, I do hear a lot of grousing at the table to the effect of, "Gee, if we had more casters in this party, we'd have so much easier time of all this stuff" rather than actually engaging in some sort of tactical thinking that would serve the same. I think that 3e particularly has made a lot of players very reliant on the Magic I Win button.</p></blockquote><p></p>
[QUOTE="Hussar, post: 6658470, member: 22779"] Actually, this bit of convo is kinda reminding me of something i don't like in 5e. Every problem, in our group at least, seems to get magic thrown at it. Need to scout? Whip out that invisibility spell, or bemoan it's absence. Need to talk to that NPC, better break out the stat buff spells, Guidance, or whatever. It seems to me that that's what people complain about when they talk about caster dominance. It's not that the wizard dominates, it's that casters, overall, are just so much better at two of the three pillars - exploration and interaction. Oh, look, there's a traitor in our midst? Don't bother doing any investigation, break out the zone of truth spell and have at it. It's not something that I really enjoy and I was glad to see it gone in 4e. I do wish that casting got toned down a LOT more. Fortunately, in our main game, our two casters are sorcerers, so, it's not like they have the versatility to really dominate. But, I do hear a lot of grousing at the table to the effect of, "Gee, if we had more casters in this party, we'd have so much easier time of all this stuff" rather than actually engaging in some sort of tactical thinking that would serve the same. I think that 3e particularly has made a lot of players very reliant on the Magic I Win button. [/QUOTE]
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