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Why does 5E SUCK?
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<blockquote data-quote="MoutonRustique" data-source="post: 6658515" data-attributes="member: 22362"><p>Yeah, 4E wasn't great at "showing" (whilst pretty excellent at <em>telling</em>) - so the <em>feeling</em> of many actions was very easy to interpret in a variety of ways.</p><p></p><p>Which can be good - if you like to make the things your own and don't care about explicit links - or very <em>bad</em> if you prefer the reverse...</p><p></p><p>In this sense, clerics <em>did</em> heal with magic spells and unlock the surge was the clerics action through and through! <strong>AND</strong> clerics only allowed others to heal themselves was a very easy (not pejorative here, talking about actual ease) interpretation to make - at the same time.</p><p></p><p>Sort of like everything about everything - nice for those that like it, bad for those that don't.</p><p></p><p></p><p>I find it fairly hard to argue that having a healer in the party <em>greatly</em> increases its power. To the point where many feel they are "mandatory".</p><p></p><p>You <em>could</em> always have an "all X" party in any edition - but the game often had to face some significant modifications (either in tone, rhythm, loot accessibility/assignment, etc.)</p><p></p><p>I've not tried it, it is true - but my gut tells me that going through HotDQ with a full non-caster party will require some significant changes... (But I've not tried it, so IDK for certain.)</p><p></p><p>2) the idea isn't in relying <em>exclusively</em> on the spell - it's just that the feeling that having the spells makes everything <em>a lot</em> easier is pretty easy to get to. All the points you make also hold true for non-magical resolutions (but I get your point that using only <em>one</em> source, no matter how powerful, is a dangerous proposition). However, you can't argue that it isn't a <em>very</em> powerful tool of investigation.</p><p></p><p><span style="font-size: 9px">But I'm kind of just arguing to be arguing it seems - so I'll this, but feel free to ignore.</span></p></blockquote><p></p>
[QUOTE="MoutonRustique, post: 6658515, member: 22362"] Yeah, 4E wasn't great at "showing" (whilst pretty excellent at [I]telling[/I]) - so the [I]feeling[/I] of many actions was very easy to interpret in a variety of ways. Which can be good - if you like to make the things your own and don't care about explicit links - or very [I]bad[/I] if you prefer the reverse... In this sense, clerics [I]did[/I] heal with magic spells and unlock the surge was the clerics action through and through! [B]AND[/B] clerics only allowed others to heal themselves was a very easy (not pejorative here, talking about actual ease) interpretation to make - at the same time. Sort of like everything about everything - nice for those that like it, bad for those that don't. I find it fairly hard to argue that having a healer in the party [I]greatly[/I] increases its power. To the point where many feel they are "mandatory". You [I]could[/I] always have an "all X" party in any edition - but the game often had to face some significant modifications (either in tone, rhythm, loot accessibility/assignment, etc.) I've not tried it, it is true - but my gut tells me that going through HotDQ with a full non-caster party will require some significant changes... (But I've not tried it, so IDK for certain.) 2) the idea isn't in relying [I]exclusively[/I] on the spell - it's just that the feeling that having the spells makes everything [I]a lot[/I] easier is pretty easy to get to. All the points you make also hold true for non-magical resolutions (but I get your point that using only [I]one[/I] source, no matter how powerful, is a dangerous proposition). However, you can't argue that it isn't a [I]very[/I] powerful tool of investigation. [size=1]But I'm kind of just arguing to be arguing it seems - so I'll this, but feel free to ignore.[/size] [/QUOTE]
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