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Why does 5E SUCK?
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<blockquote data-quote="Hussar" data-source="post: 6658613" data-attributes="member: 22779"><p>No, it really, really isn't. Magic being that powerful was largely a 3e artefact. Basic through 2e, wizards were so limited on the number of spells per day, learning new spells was not automatic, and there just weren't that many spells to be had. Basic/Expert has exactly 12 wizard spells of each level. That's it. Twelve spells. No one ever bitches about wizards or clerics stealing the show. Even AD&D 1e only had a handful of spells.</p><p></p><p>It was 2e, which combined all arcane spells into one list and all divine spells into another list, that greatly increased caster power, never minding the bajillion splats which just added to the problem. Then you have 3e, where wizards automatically learn spells, scrolls are very cheap, and an even longer spell list made thing much worse. At least 5e has reined in the number of spells on the list, thankfully. And removed a lot of the more problematic spells as well.</p><p></p><p>But, then again, what's the biggest bitch about GWF/SS feats? Combination with Bless. Take Bless out of the equation and those feats go back to being just nice feats to have. </p><p></p><p>And, as far as making situational changes, like blowing bulkheads or rakshasa, that's extremely campaign dependent. You're generally not bombing Rakshasa on 5th level parties. How many adventures take place on a boat? And, if you have these incredibly dangerous traps in someone's house, how have they not blown themselves up? Oh, right, more magic. <img src="http://www.enworld.org/forum/images/smilies/paranoid.png" class="smilie" loading="lazy" alt=":uhoh:" title="Paranoid :uhoh:" data-shortname=":uhoh:" /></p><p></p><p>I am very much not impressed with the return of the Batman Caster where every problem has a magical solution that is just flat out better than the mundane one. Why? Magic! How about we make Mage hand tied to the caster's HP? If mage hand gets destroyed, then your hand hurts for the day and you take disadvantage on all checks until your next long rest. As it stands, using magic is just so safe and so effective that it might as well replace the skill monkeys. My second level druid shape changes into a snake, now I've got blindsight, and as good of a stealth check as the thief. Or near enough. Who's the better scout now?</p><p></p><p>Because magic is so useful and so safe, it's really hard not to start stepping on everyone's toes.</p></blockquote><p></p>
[QUOTE="Hussar, post: 6658613, member: 22779"] No, it really, really isn't. Magic being that powerful was largely a 3e artefact. Basic through 2e, wizards were so limited on the number of spells per day, learning new spells was not automatic, and there just weren't that many spells to be had. Basic/Expert has exactly 12 wizard spells of each level. That's it. Twelve spells. No one ever bitches about wizards or clerics stealing the show. Even AD&D 1e only had a handful of spells. It was 2e, which combined all arcane spells into one list and all divine spells into another list, that greatly increased caster power, never minding the bajillion splats which just added to the problem. Then you have 3e, where wizards automatically learn spells, scrolls are very cheap, and an even longer spell list made thing much worse. At least 5e has reined in the number of spells on the list, thankfully. And removed a lot of the more problematic spells as well. But, then again, what's the biggest bitch about GWF/SS feats? Combination with Bless. Take Bless out of the equation and those feats go back to being just nice feats to have. And, as far as making situational changes, like blowing bulkheads or rakshasa, that's extremely campaign dependent. You're generally not bombing Rakshasa on 5th level parties. How many adventures take place on a boat? And, if you have these incredibly dangerous traps in someone's house, how have they not blown themselves up? Oh, right, more magic. :uhoh: I am very much not impressed with the return of the Batman Caster where every problem has a magical solution that is just flat out better than the mundane one. Why? Magic! How about we make Mage hand tied to the caster's HP? If mage hand gets destroyed, then your hand hurts for the day and you take disadvantage on all checks until your next long rest. As it stands, using magic is just so safe and so effective that it might as well replace the skill monkeys. My second level druid shape changes into a snake, now I've got blindsight, and as good of a stealth check as the thief. Or near enough. Who's the better scout now? Because magic is so useful and so safe, it's really hard not to start stepping on everyone's toes. [/QUOTE]
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