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Why does 5E SUCK?
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<blockquote data-quote="I'm A Banana" data-source="post: 6658989" data-attributes="member: 2067"><p>So [MENTION=22779]Hussar[/MENTION] 's first example was a 4e game where a ritual wound up borking some campaign flavor. </p><p></p><p>My example was a 5e game where a ritual was used to make a skill check, and it <em>worked better</em>. </p><p></p><p>There's a lot of other variables to go into, but at the very least, that would suggest that 5e magic is meeting your goals in ways that 4e magic at least sometimes does not. </p><p></p><p></p><p></p><p>Charm Person doesn't make checks for you, so in any situation where you wouldn't have to make a check, <em>Charm Person</em> is redundant with just talking to the NPC - if you don't have to make checks anyway, why are you bothering to go about getting Advantage on them? The spell is doing NOTHING for you at that point. </p><p></p><p></p><p></p><p>Invisibility isn't perfect stealth (and it wasn't in 4e, either) - you can target and attack an invisible creature, you know where they are and can tell that they're there. They breathe, they smell, they leave footprints, they aren't hidden (unless they also make a check to be hidden). If a twig snaps, and a guard looks up, they see a small distortion in the air or hear the padding of feet as you move, and they can target you and attack you (and more importantly sound the alert). You still <em>failed your Stealth check</em>, so they know you're there just as much as they'd know it if you failed that check while hiding behind a rock. </p><p></p><p></p><p></p><p>What, he's just going to let the mind-twisting soceress just <em>walk away</em>? That is a huge Sword of Damocles. </p><p></p><p></p><p></p><p>Getting above the trees for scouting is still going to require a Perception check (or if the trial is obvious, its a waste of a slot). And a spot "inaccessible by climbing" (not sure exactly where that would be) would only be explored straight up unless they wanted to make some Athletics checks. </p><p></p><p></p><p></p><p>Sounds like a pretty effective level 6+ load-out, but I still think your DM might be letting magic automatically solve problems that it shouldn't be automatically solving.</p></blockquote><p></p>
[QUOTE="I'm A Banana, post: 6658989, member: 2067"] So [MENTION=22779]Hussar[/MENTION] 's first example was a 4e game where a ritual wound up borking some campaign flavor. My example was a 5e game where a ritual was used to make a skill check, and it [I]worked better[/I]. There's a lot of other variables to go into, but at the very least, that would suggest that 5e magic is meeting your goals in ways that 4e magic at least sometimes does not. Charm Person doesn't make checks for you, so in any situation where you wouldn't have to make a check, [I]Charm Person[/I] is redundant with just talking to the NPC - if you don't have to make checks anyway, why are you bothering to go about getting Advantage on them? The spell is doing NOTHING for you at that point. Invisibility isn't perfect stealth (and it wasn't in 4e, either) - you can target and attack an invisible creature, you know where they are and can tell that they're there. They breathe, they smell, they leave footprints, they aren't hidden (unless they also make a check to be hidden). If a twig snaps, and a guard looks up, they see a small distortion in the air or hear the padding of feet as you move, and they can target you and attack you (and more importantly sound the alert). You still [I]failed your Stealth check[/I], so they know you're there just as much as they'd know it if you failed that check while hiding behind a rock. What, he's just going to let the mind-twisting soceress just [I]walk away[/I]? That is a huge Sword of Damocles. Getting above the trees for scouting is still going to require a Perception check (or if the trial is obvious, its a waste of a slot). And a spot "inaccessible by climbing" (not sure exactly where that would be) would only be explored straight up unless they wanted to make some Athletics checks. Sounds like a pretty effective level 6+ load-out, but I still think your DM might be letting magic automatically solve problems that it shouldn't be automatically solving. [/QUOTE]
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