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Why does 5E SUCK?
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<blockquote data-quote="bert1000" data-source="post: 6659092" data-attributes="member: 29013"><p>Isn't the Hard DC based on the fiction though, not on when the DM things is dramatic? I haven't looked at my 4e books in a while so maybe what you say is true. I also don't recall being able to spend HS proactively as a resource (only as a penalty after the fact) but again I haven't looked /played in a while.</p><p></p><p>Those would be good examples of "subjectiveness". Thanks.</p><p></p><p></p><p></p><p></p><p></p><p>This looks like playstyle to me more than the mechanics of DCs. 4e certainly advocated this play style (one I like) but I also played many games of 3e and earlier this way too. </p><p></p><p>The bandit routing doesn't cease to exist in "scene framing" style either, the DM and Players just decide they don't want to engage with that stuff or 'play it out'.</p><p></p><p>More and more, I think "subjective DC" seems to be a code for "dramatic scene framing" playstyle and "objective DC" for "exploration play style".</p></blockquote><p></p>
[QUOTE="bert1000, post: 6659092, member: 29013"] Isn't the Hard DC based on the fiction though, not on when the DM things is dramatic? I haven't looked at my 4e books in a while so maybe what you say is true. I also don't recall being able to spend HS proactively as a resource (only as a penalty after the fact) but again I haven't looked /played in a while. Those would be good examples of "subjectiveness". Thanks. This looks like playstyle to me more than the mechanics of DCs. 4e certainly advocated this play style (one I like) but I also played many games of 3e and earlier this way too. The bandit routing doesn't cease to exist in "scene framing" style either, the DM and Players just decide they don't want to engage with that stuff or 'play it out'. More and more, I think "subjective DC" seems to be a code for "dramatic scene framing" playstyle and "objective DC" for "exploration play style". [/QUOTE]
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