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Why does 5E SUCK?
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<blockquote data-quote="Tony Vargas" data-source="post: 6659234" data-attributes="member: 996"><p>Agreed: 3.x (and, I think, 4e) described it as 'status quo' vs 'tailored' challenges. The correspondence* is obvious. ( but, I suppose you actually /could/ run a 'tailored' stand-box or 'status-quo' scene-framing. The former is a little less weird than the latter. You run your sandbox, but if the PCs decide to explore the lair of the Ancient Red Dragon at 1st level, they fight his little Kobold minions without arousing Big Red One's (pi) notice. If they go there at 15th, the Kobolds scatter and they fight the Dragon. Less intuitively, you could intentionally frame scenes in which the party is wildly over matched or faces no meaningful challenge from a 'foe.')</p><p></p><p></p><p><em>* Edit: apparently, not that obvious. Sandbox style + status-quo challenges would give you the standard-issue</em> a priori <em>world that the PCs explore at their own risk, while scene-framing + tailored gives you the standard-issue PC-centered narrative. </em></p></blockquote><p></p>
[QUOTE="Tony Vargas, post: 6659234, member: 996"] Agreed: 3.x (and, I think, 4e) described it as 'status quo' vs 'tailored' challenges. The correspondence* is obvious. ( but, I suppose you actually /could/ run a 'tailored' stand-box or 'status-quo' scene-framing. The former is a little less weird than the latter. You run your sandbox, but if the PCs decide to explore the lair of the Ancient Red Dragon at 1st level, they fight his little Kobold minions without arousing Big Red One's (pi) notice. If they go there at 15th, the Kobolds scatter and they fight the Dragon. Less intuitively, you could intentionally frame scenes in which the party is wildly over matched or faces no meaningful challenge from a 'foe.') [i]* Edit: apparently, not that obvious. Sandbox style + status-quo challenges would give you the standard-issue[/i] a priori [i]world that the PCs explore at their own risk, while scene-framing + tailored gives you the standard-issue PC-centered narrative. [/i] [/QUOTE]
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