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Why does 5E SUCK?
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<blockquote data-quote="Tony Vargas" data-source="post: 6659378" data-attributes="member: 996"><p>Y'know, I think they were strengths in that sense, just not nearly sufficient to make up for the other challenges D&D faced at the time.</p><p></p><p></p><p> "You're playing it wrong?"</p><p></p><p>Sure, but it's still not necessarily a bad experience. You can go for very dangerous overleveled battles, with long rests between each of them, and you'll get a certain experience, much like you would running other editions that way, just without the pronounced class imbalance and corresponding non-participation of some of the PCs. Encounter balance goes crazy, but that's kinda the point of intentionally going to the 5MWD.</p><p></p><p> A varied campaign is always going to be more engaging than one stuck in a rut, sure, but that's usually regardless of system.</p><p></p><p></p><p> Indeed, that'd be most mountains. Ordinary folks, ~10 in most stats if fortunate enough to be in good health at the time, no particular training in mountain climbing. Even a mountain full of DC 10 checks is going to see some catastrophic failures for them. It'd take more levels in 5e than in 3e or 4e to make climbing that mountain 'easy' (indeed, automatic) but it'd certainly happen at some point in each. That just seems like it's the norm. Admittedly, in 1e, mountain climbing didn't get any easier (unless you're a Thief and 'climb walls' applies) as you level, but, then again, there might not be any rolls required, just have whatever player is able to convince the DM he knows mountain-climbing as your 'caller' and off you go.</p><p></p><p> In 5e, supposedly it's nominally 'hard' for everyone, hard is just easy when your stat+proficiency bonus gets high enough. Apart from those semantics or a total lack of mountain-climbing mechanics, though, "hard for everyone" is just nonsense.</p></blockquote><p></p>
[QUOTE="Tony Vargas, post: 6659378, member: 996"] Y'know, I think they were strengths in that sense, just not nearly sufficient to make up for the other challenges D&D faced at the time. "You're playing it wrong?" Sure, but it's still not necessarily a bad experience. You can go for very dangerous overleveled battles, with long rests between each of them, and you'll get a certain experience, much like you would running other editions that way, just without the pronounced class imbalance and corresponding non-participation of some of the PCs. Encounter balance goes crazy, but that's kinda the point of intentionally going to the 5MWD. A varied campaign is always going to be more engaging than one stuck in a rut, sure, but that's usually regardless of system. Indeed, that'd be most mountains. Ordinary folks, ~10 in most stats if fortunate enough to be in good health at the time, no particular training in mountain climbing. Even a mountain full of DC 10 checks is going to see some catastrophic failures for them. It'd take more levels in 5e than in 3e or 4e to make climbing that mountain 'easy' (indeed, automatic) but it'd certainly happen at some point in each. That just seems like it's the norm. Admittedly, in 1e, mountain climbing didn't get any easier (unless you're a Thief and 'climb walls' applies) as you level, but, then again, there might not be any rolls required, just have whatever player is able to convince the DM he knows mountain-climbing as your 'caller' and off you go. In 5e, supposedly it's nominally 'hard' for everyone, hard is just easy when your stat+proficiency bonus gets high enough. Apart from those semantics or a total lack of mountain-climbing mechanics, though, "hard for everyone" is just nonsense. [/QUOTE]
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