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Why does 5E SUCK?
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<blockquote data-quote="pemerton" data-source="post: 6659528" data-attributes="member: 42582"><p>They are not the ones making posts that attribute to me views that I have never held or advocated. (Nor do they *shrug* in response. Don't you care about making false attributions?)</p><p></p><p>Who is praising your approach?</p><p></p><p>Many hundreds of posts upthread, [MENTION=82106]AbdulAlhazred[/MENTION] explained why he finds 5e's DCs frustrating, namely, that there is no indication of what sorts of DCs are appropriate for what level of PC. Here is a quote from you, from a very recent post, explaining why you do not find that feature of 5e frustrating:</p><p></p><p>What makes you think that AbdulAlhazred, or me, or anyone else, is praising this? Nor, as far as I can see, is anyone <em>condeming</em> it. It's no skin of my nose how you run your game, but as far as I can tell it is very different from how I run mine. (But the differences have nothing to with <em>the very same lock</em>, <em>in the very same circumstances</em>, having a level-dependent DC. That's an idea of your creation, not mine - see the discussion of Cave Slime and related issues that extended over multiple pages probably 100 or so posts upthread.)</p><p></p><p>What, to you, is "a very good thing" - the absence of a DC-by-level table that produces reliable pacing and challenges - is not a good thing for AbdulAlhazred. That's why he pointed out its absence as a thing that "sucked" about 5e. (I put "sucked" in scare quotes because it was not a word that AbdulAlhazred chose of his own accord, but rather one that he borrowed from the thread title.)</p><p></p><p>What AbdulAlhazred didn't go on to say, but what you do (in the passage I've just quoted) is that 5e, like 3E, <em>cannot</em> have such a chart, because it has no systematic framework for PC progression (other than in combat, which is baked into the system). Unlike 3E, what it has instead is bounded accuracy (this was emphasised upthread by [MENTION=6775031]Saelorn[/MENTION], when he pointed to bounded accuracy as a device for avoiding narrative stalling). But AbdulAlhazred has also pointed out why he is not the biggest fan of bounded accuracy, because it narrows the spread of DCs too much, making it hard for the system to mechanically express the difference between the mundane and the truly heroic.</p><p></p><p>The presence in 4e of these things that are absent, and (according to you) <em>necessarily</em> absent, from 5e, are what people mean when they say that the 4e maths works. It can be used to set DCs, and challenges more generally, that are reliable in the degree of challenge they pose and the effect that that has on pacing. Again, that has nothing to do with <em>the very same lock</em>, <em>in the very same circumstances</em>, having a level-dependent DC.</p><p></p><p>I didn't have anything about S&P in mind and don't think it bares very heavily on the issue of default 2nd ed AD&D playstyle. Without knowing more about how it is that player input in your games is huge and fundamental (I am assuming via action declarations for their PCs, which are then adjudicated by reference to the GM-authored backstory in conjunction with a 3E/PF-style skill or combat resolution system), nothing you say in what I have quoted affects my conception of how your game works. I think I have a pretty good handle on it.</p></blockquote><p></p>
[QUOTE="pemerton, post: 6659528, member: 42582"] They are not the ones making posts that attribute to me views that I have never held or advocated. (Nor do they *shrug* in response. Don't you care about making false attributions?) Who is praising your approach? Many hundreds of posts upthread, [MENTION=82106]AbdulAlhazred[/MENTION] explained why he finds 5e's DCs frustrating, namely, that there is no indication of what sorts of DCs are appropriate for what level of PC. Here is a quote from you, from a very recent post, explaining why you do not find that feature of 5e frustrating: What makes you think that AbdulAlhazred, or me, or anyone else, is praising this? Nor, as far as I can see, is anyone [I]condeming[/I] it. It's no skin of my nose how you run your game, but as far as I can tell it is very different from how I run mine. (But the differences have nothing to with [I]the very same lock[/I], [I]in the very same circumstances[/I], having a level-dependent DC. That's an idea of your creation, not mine - see the discussion of Cave Slime and related issues that extended over multiple pages probably 100 or so posts upthread.) What, to you, is "a very good thing" - the absence of a DC-by-level table that produces reliable pacing and challenges - is not a good thing for AbdulAlhazred. That's why he pointed out its absence as a thing that "sucked" about 5e. (I put "sucked" in scare quotes because it was not a word that AbdulAlhazred chose of his own accord, but rather one that he borrowed from the thread title.) What AbdulAlhazred didn't go on to say, but what you do (in the passage I've just quoted) is that 5e, like 3E, [I]cannot[/I] have such a chart, because it has no systematic framework for PC progression (other than in combat, which is baked into the system). Unlike 3E, what it has instead is bounded accuracy (this was emphasised upthread by [MENTION=6775031]Saelorn[/MENTION], when he pointed to bounded accuracy as a device for avoiding narrative stalling). But AbdulAlhazred has also pointed out why he is not the biggest fan of bounded accuracy, because it narrows the spread of DCs too much, making it hard for the system to mechanically express the difference between the mundane and the truly heroic. The presence in 4e of these things that are absent, and (according to you) [I]necessarily[/I] absent, from 5e, are what people mean when they say that the 4e maths works. It can be used to set DCs, and challenges more generally, that are reliable in the degree of challenge they pose and the effect that that has on pacing. Again, that has nothing to do with [I]the very same lock[/I], [I]in the very same circumstances[/I], having a level-dependent DC. I didn't have anything about S&P in mind and don't think it bares very heavily on the issue of default 2nd ed AD&D playstyle. Without knowing more about how it is that player input in your games is huge and fundamental (I am assuming via action declarations for their PCs, which are then adjudicated by reference to the GM-authored backstory in conjunction with a 3E/PF-style skill or combat resolution system), nothing you say in what I have quoted affects my conception of how your game works. I think I have a pretty good handle on it. [/QUOTE]
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