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Why does 5E SUCK?
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<blockquote data-quote="Tony Vargas" data-source="post: 6659908" data-attributes="member: 996"><p>There's some range of what could be meant by 'keeping them on the d20.' You can have widely ranging bonuses among characters of different classes at the same level, or even characters of the same class at the same level, or you could try to keep most characters of the same level 'on the d20,' or most characters of all levels. At one extreme, you have very high character definition - two rogues of the same level with the same DEX might have different specialties, one can auto-open a lock the other can't even take 20 on, the other can passive-perception spot a trap the other can't find on a natural 20 - but at the price of limiting participation to such specialists. At the other extreme - a 1st level character and a 20th level one, both have a shot at opening that lock or finding that trap - everyone participates all the time but the specialists don't feel quite so special.</p></blockquote><p></p>
[QUOTE="Tony Vargas, post: 6659908, member: 996"] There's some range of what could be meant by 'keeping them on the d20.' You can have widely ranging bonuses among characters of different classes at the same level, or even characters of the same class at the same level, or you could try to keep most characters of the same level 'on the d20,' or most characters of all levels. At one extreme, you have very high character definition - two rogues of the same level with the same DEX might have different specialties, one can auto-open a lock the other can't even take 20 on, the other can passive-perception spot a trap the other can't find on a natural 20 - but at the price of limiting participation to such specialists. At the other extreme - a 1st level character and a 20th level one, both have a shot at opening that lock or finding that trap - everyone participates all the time but the specialists don't feel quite so special. [/QUOTE]
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