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Why does 5E SUCK?
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<blockquote data-quote="AbdulAlhazred" data-source="post: 6660801" data-attributes="member: 82106"><p>You could look at the hit probability as a level of abstraction, the level 8 orc minions ARE harder to hit, but at the same time, they go down easier, so maybe some 'misses' just represent fairly trivial wounds that leave the minion still standing. Its a bit hand-wavy in that there are other mechanical differences between hits and misses, but when dealing with these sorts of foes, which are mainly there for color and a bit of variety, it isn't critical. If a DM is really interested in keeping the narrative at the highest level of quality he could simply smooth over this stuff with declarative rulings, or just narrative. </p><p></p><p>So "you hit the orc with your shield and he looks bloodied, but he stands firm" (Tide of Iron deployed against level 8 orc minion, misses by 4 points). Mechanically its a miss, there's no actual damage applied, and the power's effect is ignored, but a plausible narrative is still generated. Of course I note that a clean miss isn't 'implausible', they happen. Really it would only start to get implausible if you swung 6 or 8 times and missed minions when you would have hit regular orcs. Anything short of that is well within 2 sigma. </p><p></p><p>So, the question at that point is whether the convenience of not having to tally hit points and most conditions on minions outweighs the burden of enhancing the narrative in a believable way.</p></blockquote><p></p>
[QUOTE="AbdulAlhazred, post: 6660801, member: 82106"] You could look at the hit probability as a level of abstraction, the level 8 orc minions ARE harder to hit, but at the same time, they go down easier, so maybe some 'misses' just represent fairly trivial wounds that leave the minion still standing. Its a bit hand-wavy in that there are other mechanical differences between hits and misses, but when dealing with these sorts of foes, which are mainly there for color and a bit of variety, it isn't critical. If a DM is really interested in keeping the narrative at the highest level of quality he could simply smooth over this stuff with declarative rulings, or just narrative. So "you hit the orc with your shield and he looks bloodied, but he stands firm" (Tide of Iron deployed against level 8 orc minion, misses by 4 points). Mechanically its a miss, there's no actual damage applied, and the power's effect is ignored, but a plausible narrative is still generated. Of course I note that a clean miss isn't 'implausible', they happen. Really it would only start to get implausible if you swung 6 or 8 times and missed minions when you would have hit regular orcs. Anything short of that is well within 2 sigma. So, the question at that point is whether the convenience of not having to tally hit points and most conditions on minions outweighs the burden of enhancing the narrative in a believable way. [/QUOTE]
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