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Why does 5E SUCK?
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<blockquote data-quote="AbdulAlhazred" data-source="post: 6660889" data-attributes="member: 82106"><p>Yeah, I'm probably overstating it a BIT when I say "nobody ever knows anything about", but we still don't know MUCH. I mean, for instance, in a real melee combat what's the ratio of attempted attacks to successful damage dealing blows? How effective are defensive tactics? What happens if an enemy 'goes kamikaze' what's his chance of landing a blow in that case? These are only a tiny fraction of the questions, and nobody has even the slightest objective evidence for any given answer. The questions often don't even have objective answers because it depends on exactly how you imagine the abstraction working. Often games don't even have a coherent idea of what the abstraction is exactly. D&D is especially guilty of this, HP and AC are notoriously slippery concepts. </p><p></p><p>About the best we can hope for is that people might be able to classify things as "easy" or "hard", but even then those are highly subjective judgments based largely on what we ourselves happen to be good at, what we THINK we know, but often don't, etc. IMHO most of what people call objective DCs are just about worthless as actual predictors of how something might go in the real world, and as already stated if it isn't objectively drawn from real-life than it logically must simply be invented and is just representing some other agenda. </p><p></p><p>I feel the same way about claims that you can 'design a realistic simulation of a world', its just utterly impossible. With our greatest supercomputers we can't even determine what the climate of said world would be. Its all DM fiat (say it like "its turtles, it just turtles all the way down").</p></blockquote><p></p>
[QUOTE="AbdulAlhazred, post: 6660889, member: 82106"] Yeah, I'm probably overstating it a BIT when I say "nobody ever knows anything about", but we still don't know MUCH. I mean, for instance, in a real melee combat what's the ratio of attempted attacks to successful damage dealing blows? How effective are defensive tactics? What happens if an enemy 'goes kamikaze' what's his chance of landing a blow in that case? These are only a tiny fraction of the questions, and nobody has even the slightest objective evidence for any given answer. The questions often don't even have objective answers because it depends on exactly how you imagine the abstraction working. Often games don't even have a coherent idea of what the abstraction is exactly. D&D is especially guilty of this, HP and AC are notoriously slippery concepts. About the best we can hope for is that people might be able to classify things as "easy" or "hard", but even then those are highly subjective judgments based largely on what we ourselves happen to be good at, what we THINK we know, but often don't, etc. IMHO most of what people call objective DCs are just about worthless as actual predictors of how something might go in the real world, and as already stated if it isn't objectively drawn from real-life than it logically must simply be invented and is just representing some other agenda. I feel the same way about claims that you can 'design a realistic simulation of a world', its just utterly impossible. With our greatest supercomputers we can't even determine what the climate of said world would be. Its all DM fiat (say it like "its turtles, it just turtles all the way down"). [/QUOTE]
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