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Why does 5E SUCK?
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<blockquote data-quote="tyrlaan" data-source="post: 6661364" data-attributes="member: 20998"><p>So then releasing a game that says something like... "Class A deals 1 damage all 20 levels. Class B deals 1,000 damage at 1st level +1,000 each additional level all the way to 20th level." is acceptable because balance is the job of the GM and not the system?</p><p></p><p>Or is your commentary missing some qualifiers?</p><p></p><p>I also don't understand how the designer(s) of a game would somehow not be qualified to do this (assuming I'm reading your comments at face value correctly and they are not hyperbole). I kind of feel like that's saying it's the readers' job to edit the novel they read.</p><p></p><p></p><p></p><p>I won't speak for the culture, just myself. To me, I think it's very reasonable to expect a game to be designed with a general level of balance. I am not going to freak out over an overpowered feat, but I want the chassis to be balanced.</p></blockquote><p></p>
[QUOTE="tyrlaan, post: 6661364, member: 20998"] So then releasing a game that says something like... "Class A deals 1 damage all 20 levels. Class B deals 1,000 damage at 1st level +1,000 each additional level all the way to 20th level." is acceptable because balance is the job of the GM and not the system? Or is your commentary missing some qualifiers? I also don't understand how the designer(s) of a game would somehow not be qualified to do this (assuming I'm reading your comments at face value correctly and they are not hyperbole). I kind of feel like that's saying it's the readers' job to edit the novel they read. I won't speak for the culture, just myself. To me, I think it's very reasonable to expect a game to be designed with a general level of balance. I am not going to freak out over an overpowered feat, but I want the chassis to be balanced. [/QUOTE]
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Why does 5E SUCK?
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