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Why does 5E SUCK?
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<blockquote data-quote="AbdulAlhazred" data-source="post: 6661702" data-attributes="member: 82106"><p>No, 4e says "here's how you can make an encounter of X level." Every element in 4e has a level, which you can use to decide what level and encounter containing that element is. There's also variation, a level 10 encounter could contain 5 level 10 'objects' (traps or creatures), or it could contain 5 level 9 monsters and one level 10 monster, or 2 level 14 monsters and a level 9 monster, etc. (traps can replace any of these and work exactly the same). Said encounter would be hard for level 6 PCs, moderate for level 8 PCs, and very easy for level 11 PCs. A DC for a check within such an encounter could range from level 6 easy to level 14 hard, a range from 11 to 29. So really, the DCs are only VERY loosely determined by the level of the PCs in the sense that PRESUMABLY the DM is following recommendations.</p><p></p><p>HOWEVER there's nothing telling the DM to follow those recommendations if he doesn't want to. And there are plenty of fun reasons not to. In fact DMG2 goes to great lengths to explain some of them. </p><p></p><p>So, no, DCs are not fixed by nor scaled to/by the levels of the PCs to any greater degree than they are in 5e where the DM is still faced with EXACTLY the same task, assigning difficulty classes that the players will have fun interacting with. That is the ACTUAL players at the actual table, not some hypothetical players.</p></blockquote><p></p>
[QUOTE="AbdulAlhazred, post: 6661702, member: 82106"] No, 4e says "here's how you can make an encounter of X level." Every element in 4e has a level, which you can use to decide what level and encounter containing that element is. There's also variation, a level 10 encounter could contain 5 level 10 'objects' (traps or creatures), or it could contain 5 level 9 monsters and one level 10 monster, or 2 level 14 monsters and a level 9 monster, etc. (traps can replace any of these and work exactly the same). Said encounter would be hard for level 6 PCs, moderate for level 8 PCs, and very easy for level 11 PCs. A DC for a check within such an encounter could range from level 6 easy to level 14 hard, a range from 11 to 29. So really, the DCs are only VERY loosely determined by the level of the PCs in the sense that PRESUMABLY the DM is following recommendations. HOWEVER there's nothing telling the DM to follow those recommendations if he doesn't want to. And there are plenty of fun reasons not to. In fact DMG2 goes to great lengths to explain some of them. So, no, DCs are not fixed by nor scaled to/by the levels of the PCs to any greater degree than they are in 5e where the DM is still faced with EXACTLY the same task, assigning difficulty classes that the players will have fun interacting with. That is the ACTUAL players at the actual table, not some hypothetical players. [/QUOTE]
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