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Why does 5E SUCK?
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<blockquote data-quote="Diamondeye" data-source="post: 6661707" data-attributes="member: 60019"><p>Yes, it's missing qualifiers as that was just a quick aside. Your example isn't very good though, becuase there might be an actual reason why it's designed that way; taking pure damage numbers from a hypothetical system doesn't tell us anything. Assuming, however, that those numbers are just as disproportionate as they appear the obvious answer is "pick a different system".</p><p></p><p></p><p></p><p>Designers are not perfect, and they cannot make a system be all things to all people. A novel isn't an appropriate comparison; a story where the reader is not a participant is a fundamentally different activity.</p><p></p><p>However when a system is one of, if not the, best selling game system around, complaining that it's "horribly unbalanced" and "broken" is silly. It's obviously working fine for enough people to remain a commercial success; either they are unaware of the "issues" (in which case it may be designed for them), they don't matter to much of the base, or they are easy to work with or work around.</p><p></p><p></p><p></p><p>I don't disagree in principle. In practice, however, I rarely see a legitimate balance complaint, and when I doit's almost always an exaggeration. Hyperbolic language is usually the easiest way to discern whining from valid complaints.</p></blockquote><p></p>
[QUOTE="Diamondeye, post: 6661707, member: 60019"] Yes, it's missing qualifiers as that was just a quick aside. Your example isn't very good though, becuase there might be an actual reason why it's designed that way; taking pure damage numbers from a hypothetical system doesn't tell us anything. Assuming, however, that those numbers are just as disproportionate as they appear the obvious answer is "pick a different system". Designers are not perfect, and they cannot make a system be all things to all people. A novel isn't an appropriate comparison; a story where the reader is not a participant is a fundamentally different activity. However when a system is one of, if not the, best selling game system around, complaining that it's "horribly unbalanced" and "broken" is silly. It's obviously working fine for enough people to remain a commercial success; either they are unaware of the "issues" (in which case it may be designed for them), they don't matter to much of the base, or they are easy to work with or work around. I don't disagree in principle. In practice, however, I rarely see a legitimate balance complaint, and when I doit's almost always an exaggeration. Hyperbolic language is usually the easiest way to discern whining from valid complaints. [/QUOTE]
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