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Why does 5E SUCK?
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<blockquote data-quote="Imaro" data-source="post: 6661906" data-attributes="member: 48965"><p>Through the tone/mood of his campaign... It's not that hard. For a grittier/darker campaign DC's will be higher because most things are hard without the proper training, luck, or natural ability... while in a more mythical or high fantasy campaign DC's will be lower, because you want everyone to be relatively competent and successful at most things. in other words by setting DC's the way he does in a 5e campaign the DM is creating a tone, and mood for his camapign and informing the PC's of that. A campaign where DC's run higher and failure for those untrained is going to feel more GoT while a campaign where DC's are generally lower is going to feel more LotR... </p><p></p><p>EDIT: This brings me to something else I am curious about... I noticed earlier that some fans of 4e claimed that it helped one create genre appropriate DC's, I think perhaps it was [MENTION=6696971]Manbearcat[/MENTION] but I could be wrong... Anyway, my question is what genre are we talking about? Because fantasy isn't all one genre and depending on how a DM chooses to set his DC's determines alot about the feel and tone of the world... so what genre exactly is 4e creating appropriate DC's for?</p><p></p><p></p><p></p><p>I can honestly say I don't know what the Proficiency bonuses/ability bonuses/special abilities/spells/etc. are that my players can bring to bear on each and every task... so no, I don't make up a DC that fits the characters. But thanks for the "hint"... how about you just let me answer next time and we discuss from there? </p><p></p><p>Oh, and I gave another process in my reply above... but yeah keep thinking your way is the only way to do things...</p></blockquote><p></p>
[QUOTE="Imaro, post: 6661906, member: 48965"] Through the tone/mood of his campaign... It's not that hard. For a grittier/darker campaign DC's will be higher because most things are hard without the proper training, luck, or natural ability... while in a more mythical or high fantasy campaign DC's will be lower, because you want everyone to be relatively competent and successful at most things. in other words by setting DC's the way he does in a 5e campaign the DM is creating a tone, and mood for his camapign and informing the PC's of that. A campaign where DC's run higher and failure for those untrained is going to feel more GoT while a campaign where DC's are generally lower is going to feel more LotR... EDIT: This brings me to something else I am curious about... I noticed earlier that some fans of 4e claimed that it helped one create genre appropriate DC's, I think perhaps it was [MENTION=6696971]Manbearcat[/MENTION] but I could be wrong... Anyway, my question is what genre are we talking about? Because fantasy isn't all one genre and depending on how a DM chooses to set his DC's determines alot about the feel and tone of the world... so what genre exactly is 4e creating appropriate DC's for? I can honestly say I don't know what the Proficiency bonuses/ability bonuses/special abilities/spells/etc. are that my players can bring to bear on each and every task... so no, I don't make up a DC that fits the characters. But thanks for the "hint"... how about you just let me answer next time and we discuss from there? Oh, and I gave another process in my reply above... but yeah keep thinking your way is the only way to do things... [/QUOTE]
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