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Why does 5E SUCK?
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<blockquote data-quote="AbdulAlhazred" data-source="post: 6662014" data-attributes="member: 82106"><p>The fact that you misunderstand it pretty much tells the whole story...</p><p></p><p>And the PCs start in the South, and the campaign is structured such that they will move inevitably northwards, finding greater and greater challenges as they do so. Its EXACTLY like the old classic multi-level dungeon where you start at the 1st level and the monsters are weak, the treasures small. Each level is more dangerous and rewarding. You can, and most everyone does, apply some sort of 'fictional logic' to try to whitewash this sort of structure as anything but a gamist consideration, but it really doesn't work. </p><p></p><p>What is most telling about this is the strictness of the segregation. Nobody has adventures that contain level 1 to level 10 elements combined together, even though it might make perfectly good logical sense. It wouldn't make DRAMATIC sense (and when it in some fashion would then systems have specific mechanics that cater to it, fighter multi-attacks in AD&D, minions in 4e, and extreme damage progression in 5e). </p><p></p><p></p><p>And what do you know, the dragon just happened to be amenable to such an approach, so the PCs of some specific level could hope to succeed, in at least a social approach. Given that you admit they MIGHT have won a fight I don't see how this supports your point in any particular way.</p><p></p><p></p><p></p><p>The original point was that adventures are written with a level of PC in mind. This is still true, even if you can find some tiny fraction of all adventures ever published that weren't. I'd note that said adventures were VERY SELF-CONSCIOUSLY designed that way, meaning that their authors were well aware of the fact that there was a convention and that they were defying it. You can squirm all you want, but any attempt to deny the truth, that adventures are specifically graded for PCs of certain levels, is just ridiculous and makes you look silly.</p></blockquote><p></p>
[QUOTE="AbdulAlhazred, post: 6662014, member: 82106"] The fact that you misunderstand it pretty much tells the whole story... And the PCs start in the South, and the campaign is structured such that they will move inevitably northwards, finding greater and greater challenges as they do so. Its EXACTLY like the old classic multi-level dungeon where you start at the 1st level and the monsters are weak, the treasures small. Each level is more dangerous and rewarding. You can, and most everyone does, apply some sort of 'fictional logic' to try to whitewash this sort of structure as anything but a gamist consideration, but it really doesn't work. What is most telling about this is the strictness of the segregation. Nobody has adventures that contain level 1 to level 10 elements combined together, even though it might make perfectly good logical sense. It wouldn't make DRAMATIC sense (and when it in some fashion would then systems have specific mechanics that cater to it, fighter multi-attacks in AD&D, minions in 4e, and extreme damage progression in 5e). And what do you know, the dragon just happened to be amenable to such an approach, so the PCs of some specific level could hope to succeed, in at least a social approach. Given that you admit they MIGHT have won a fight I don't see how this supports your point in any particular way. The original point was that adventures are written with a level of PC in mind. This is still true, even if you can find some tiny fraction of all adventures ever published that weren't. I'd note that said adventures were VERY SELF-CONSCIOUSLY designed that way, meaning that their authors were well aware of the fact that there was a convention and that they were defying it. You can squirm all you want, but any attempt to deny the truth, that adventures are specifically graded for PCs of certain levels, is just ridiculous and makes you look silly. [/QUOTE]
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