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Why does 5E SUCK?
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<blockquote data-quote="Imaro" data-source="post: 6662042" data-attributes="member: 48965"><p>Again with the assumptions...</p><p></p><p></p><p></p><p>Wrong instead of assuming... how about you ask me what the structure for the campaign is... The Far North is a weird fantasy setting so no... the challenges are not structured like you're claiming. I was asked about a particular/specific challenge (weather) not the general structure of challenges in my campaign... Always with the assumptions. </p><p></p><p></p><p></p><p>What segregation? Are we talking about your campaign or mine? If we're discussing mine then that's a weird conclusion to draw... my players have run into things (not DC's of course because they aren't based on level in 5e) like monsters, traps, etc. that are wildly divergent in level... to reach the same ghost town they found the Dragon in they also fought off a rogue pack of starving wolves, and encountered a randomly determined pack of ghouls (because of campaign backstory various types of undead haunt the entirety of the Far North and no they don't get tougher the further north you go)...</p><p></p><p></p><p></p><p></p><p>I admit it was an unknown, the dice can be unpredictable and players can think of the darnedest things to do and I won't rule out that my players, if working together could have thought of a way to defeat the creature... They've surprised me before. But then I guess you're apparently more knowledgeable about my campaign, players and the stats of the dragon than I am...</p><p></p><p>As to the Dragon being bartered with... That's what the dice are for...uncertainty. The paladin in the party rolled high enough on a persuasion roll (not surprising seeing as his Charisma was pretty high) and the Dragon was amenable to listening to the party... I don't understand your objection to this, how would you have done it? Just ruled that the dragon, as an intelligent and conniving creature would just attack?</p><p></p><p></p><p></p><p>No it's not true if I list even one that wasn't written with level in mind... You don't get to make a blanket statement, have me show evidence your blanket statement is in fact false and then claim well those examples don't matter. It doesn't matter why they were designed that way, they exist and prove your generalization isn't true. I don't need to squirm when I have presented evidence to counter your point and your only reply is well that doesn't count because...mumble, mumble the designers purposefully made them that way...lol!! So did those who created one's based around level.</p></blockquote><p></p>
[QUOTE="Imaro, post: 6662042, member: 48965"] Again with the assumptions... Wrong instead of assuming... how about you ask me what the structure for the campaign is... The Far North is a weird fantasy setting so no... the challenges are not structured like you're claiming. I was asked about a particular/specific challenge (weather) not the general structure of challenges in my campaign... Always with the assumptions. What segregation? Are we talking about your campaign or mine? If we're discussing mine then that's a weird conclusion to draw... my players have run into things (not DC's of course because they aren't based on level in 5e) like monsters, traps, etc. that are wildly divergent in level... to reach the same ghost town they found the Dragon in they also fought off a rogue pack of starving wolves, and encountered a randomly determined pack of ghouls (because of campaign backstory various types of undead haunt the entirety of the Far North and no they don't get tougher the further north you go)... I admit it was an unknown, the dice can be unpredictable and players can think of the darnedest things to do and I won't rule out that my players, if working together could have thought of a way to defeat the creature... They've surprised me before. But then I guess you're apparently more knowledgeable about my campaign, players and the stats of the dragon than I am... As to the Dragon being bartered with... That's what the dice are for...uncertainty. The paladin in the party rolled high enough on a persuasion roll (not surprising seeing as his Charisma was pretty high) and the Dragon was amenable to listening to the party... I don't understand your objection to this, how would you have done it? Just ruled that the dragon, as an intelligent and conniving creature would just attack? No it's not true if I list even one that wasn't written with level in mind... You don't get to make a blanket statement, have me show evidence your blanket statement is in fact false and then claim well those examples don't matter. It doesn't matter why they were designed that way, they exist and prove your generalization isn't true. I don't need to squirm when I have presented evidence to counter your point and your only reply is well that doesn't count because...mumble, mumble the designers purposefully made them that way...lol!! So did those who created one's based around level. [/QUOTE]
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