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Why does 5E SUCK?
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<blockquote data-quote="Imaro" data-source="post: 6662122" data-attributes="member: 48965"><p>Again with the insinuations and half-baked assumptions instead of just asking... you probably haven't witnessed this in 40 years because you were to busy finding ways to assert what you already believed to be true instead of having a dialogue or observing impartially... And yes for the record you are wrong, the dragon and his goals as a hook were created before we started play... I wasn't even sure they would head in that direction when play started and the items they took into the outpost had ramifications that affected them and the outpost...</p><p></p><p>But please continue to tell me about the campaign I created and run every week and you've never witnessed or participated in...</p><p></p><p></p><p></p><p></p><p>It follows from what... your oppinion? Ok, I'll grant you that but it doesn't follow from anything objective.</p><p></p><p>Running a sandbox that is not scaled to the level of the PC's is not the only factor to speak to the feasibility for the PC's to progress in levels... just as an example the optional hero point rules in the DMG add to the feasibility of the PC's progressing but doesn't cause the environment to scale with them, inspiration, magic items, etc. are all things that can make the feasibility of survival greater without forcing a scaled world. The Far North sandbox starts PC's that die off on the same level (at 0xp) as their previous characters, this also affects that feasibility... The one thing playing in this mode has taught me is that outside of 3rd level, 5e PC's are pretty resilient and if working together capable of handling alot more than what the guidelines would suggest. </p><p></p><p>Right now at 8th level only 2 PC's from the original group have survived (A rogue who retired and became a lawyer for the Empire and a Ranger who believes he is "home"), but the narrative is that of the setting and the things that transpire in it... like the Thieve's World stories, not of one particular character I think that's the problem you're having is that you assuem it's the story of a particular group of characters when in fact it is the story of the Far North, and the things that transpire within it.</p><p></p><p></p><p></p><p>You keep asserting this as if it must be true but you've presented no evidence... In my game the DC's are not set dependent on character level... </p><p></p><p></p><p></p><p>No... this is leading right into the very thing you keep claiming is unavoidable. In knowing the exact easy/moderate/hard DC's of every level as in 4e, the DM's impartiality becomes even harder. Instead of saying hey weather is rough out here in the Far North and making it hard/very hard as in 5e... I now must decide what level weather is the decide how hard it is in a particular place... this then leads to my placement of it it creating a "leveling effect" in my sandbox. I don't want to do that, so for me it's not made easier and I'm starting to see where you and @<em><strong><u><a href="http://www.enworld.org/forum/member.php?u=22779" target="_blank">Hussar</a></u></strong></em> are coming from now...</p></blockquote><p></p>
[QUOTE="Imaro, post: 6662122, member: 48965"] Again with the insinuations and half-baked assumptions instead of just asking... you probably haven't witnessed this in 40 years because you were to busy finding ways to assert what you already believed to be true instead of having a dialogue or observing impartially... And yes for the record you are wrong, the dragon and his goals as a hook were created before we started play... I wasn't even sure they would head in that direction when play started and the items they took into the outpost had ramifications that affected them and the outpost... But please continue to tell me about the campaign I created and run every week and you've never witnessed or participated in... It follows from what... your oppinion? Ok, I'll grant you that but it doesn't follow from anything objective. Running a sandbox that is not scaled to the level of the PC's is not the only factor to speak to the feasibility for the PC's to progress in levels... just as an example the optional hero point rules in the DMG add to the feasibility of the PC's progressing but doesn't cause the environment to scale with them, inspiration, magic items, etc. are all things that can make the feasibility of survival greater without forcing a scaled world. The Far North sandbox starts PC's that die off on the same level (at 0xp) as their previous characters, this also affects that feasibility... The one thing playing in this mode has taught me is that outside of 3rd level, 5e PC's are pretty resilient and if working together capable of handling alot more than what the guidelines would suggest. Right now at 8th level only 2 PC's from the original group have survived (A rogue who retired and became a lawyer for the Empire and a Ranger who believes he is "home"), but the narrative is that of the setting and the things that transpire in it... like the Thieve's World stories, not of one particular character I think that's the problem you're having is that you assuem it's the story of a particular group of characters when in fact it is the story of the Far North, and the things that transpire within it. You keep asserting this as if it must be true but you've presented no evidence... In my game the DC's are not set dependent on character level... No... this is leading right into the very thing you keep claiming is unavoidable. In knowing the exact easy/moderate/hard DC's of every level as in 4e, the DM's impartiality becomes even harder. Instead of saying hey weather is rough out here in the Far North and making it hard/very hard as in 5e... I now must decide what level weather is the decide how hard it is in a particular place... this then leads to my placement of it it creating a "leveling effect" in my sandbox. I don't want to do that, so for me it's not made easier and I'm starting to see where you and @[I][B][U][URL="http://www.enworld.org/forum/member.php?u=22779"]Hussar[/URL][/U][/B][/I] are coming from now... [/QUOTE]
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