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Why does 5E SUCK?
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<blockquote data-quote="Tony Vargas" data-source="post: 6662280" data-attributes="member: 996"><p>Having a tool that tells you about what DCs would be easy, moderate, or hard for a character of a given level to succeed against is handy if you're trying to get a specific feel, sure. In some sub-genres, the hero usually succeeds at all sorts of tasks that get in their way, so you'd want to choose DCs that are close to the 'easy' column. In others, you have an ensemble cast where each hero is a specialist, and the team needs them to step up at their specialties - and you'd lean more towards hard DCs. </p><p></p><p>Of course, it's a not a tool that works for everything: There's also a trope in which a highly skilled character has a blindspot, some, often mundane, task that they're comically bad at - that's something that'd have to be reflected in the character (or even in RP), since it wouldn't make sense for DCs to bump up just for him.</p><p></p><p>That all models genre (various sub-genres).</p><p></p><p></p><p>OTOH, a tool that gives you a guide for DCs based on the in-fiction task, itself, is a different tool entirely. It won't help you model a genre of your choosing, but if you stick to it, it'll model whatever genre or setting or other assumption it's meant to (assuming it's a well-designed tool, anyway). You could still use it in the above processes, but you'd be using it to establish fiction rather than DCs, you'd have to figure out what DCs fit the sub-genre tone you're going for, then you'd use the tool to look up what the task has to be to 'justify' that DC. </p><p></p><p></p><p>Having both tools would give you more flexibility, of course.</p></blockquote><p></p>
[QUOTE="Tony Vargas, post: 6662280, member: 996"] Having a tool that tells you about what DCs would be easy, moderate, or hard for a character of a given level to succeed against is handy if you're trying to get a specific feel, sure. In some sub-genres, the hero usually succeeds at all sorts of tasks that get in their way, so you'd want to choose DCs that are close to the 'easy' column. In others, you have an ensemble cast where each hero is a specialist, and the team needs them to step up at their specialties - and you'd lean more towards hard DCs. Of course, it's a not a tool that works for everything: There's also a trope in which a highly skilled character has a blindspot, some, often mundane, task that they're comically bad at - that's something that'd have to be reflected in the character (or even in RP), since it wouldn't make sense for DCs to bump up just for him. That all models genre (various sub-genres). OTOH, a tool that gives you a guide for DCs based on the in-fiction task, itself, is a different tool entirely. It won't help you model a genre of your choosing, but if you stick to it, it'll model whatever genre or setting or other assumption it's meant to (assuming it's a well-designed tool, anyway). You could still use it in the above processes, but you'd be using it to establish fiction rather than DCs, you'd have to figure out what DCs fit the sub-genre tone you're going for, then you'd use the tool to look up what the task has to be to 'justify' that DC. Having both tools would give you more flexibility, of course. [/QUOTE]
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