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Why does 5E SUCK?
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<blockquote data-quote="Hussar" data-source="post: 6662299" data-attributes="member: 22779"><p>Heh. It's kinda funny. Imaro's blizzard example uses DC's from medium to very hard. But those DC's are determined by the system which is, in turn, determined by level. Because 5e's skill system is largely flat, it works fine. But, if we read Chapter 8 of the 5e DMG on determining DC's, we see that as soon as we go beyond those stock DC's, we are advised to take level into account. </p><p></p><p>Isn't it interesting that it's impossible in Imaro's "objective " system, for a party to have no chance of success? After all, impassible blizzards are a very real event. Being caught in the open in a blizzard is a pretty quick way to die. </p><p></p><p>But in Imaro's "objective " system, any level characters will always have a chance of success. </p><p></p><p>But, apparently, this doesn't count for designing challenges based on level.</p></blockquote><p></p>
[QUOTE="Hussar, post: 6662299, member: 22779"] Heh. It's kinda funny. Imaro's blizzard example uses DC's from medium to very hard. But those DC's are determined by the system which is, in turn, determined by level. Because 5e's skill system is largely flat, it works fine. But, if we read Chapter 8 of the 5e DMG on determining DC's, we see that as soon as we go beyond those stock DC's, we are advised to take level into account. Isn't it interesting that it's impossible in Imaro's "objective " system, for a party to have no chance of success? After all, impassible blizzards are a very real event. Being caught in the open in a blizzard is a pretty quick way to die. But in Imaro's "objective " system, any level characters will always have a chance of success. But, apparently, this doesn't count for designing challenges based on level. [/QUOTE]
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