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Why does 5E SUCK?
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<blockquote data-quote="tyrlaan" data-source="post: 6662677" data-attributes="member: 20998"><p>I realize that. </p><p></p><p>Taking some conservative guesses, I'd say the following threads at minimum on the first page are GM initiated. </p><p></p><p>"Monsters for a Second Monster Book"</p><p>"If the Characters are Super Optimized Should the Monsters be Boosted Too"</p><p>"What to do if a Player Keeps Reading the Adventures"</p><p>"Dealing with a Trouble Player and a Major Blow Up"</p><p>"My Players Didn't Like 5e <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite3" alt=":(" title="Frown :(" loading="lazy" data-shortname=":(" /> Help Me Get Them Into It!"</p><p>"Running a Game for a 6 Year Old"</p><p>"PotA - Map Discrepancies"</p><p>"How Do You Prepare/Build Encounters in 5e?"</p><p>"Random Dungeon Creator"</p><p>"PotA: Earth Cultists Wouldn't Mine the Earth. Alternatives?"</p><p>"GM's - How Do You Handle Identifying Magical Items?"</p><p>"Princes of the Apocalypse - Andandoned Quarry"</p><p></p><p>Now I guess if you meant majority as in like 51% then I must concede, but it certainly seems to be a healthy mix to me.</p><p></p><p></p><p></p><p>I'd say that perhaps you are speaking the truth of your players or those you've played with, but I have definitely seen players that do not fit your definitions remotely so neatly or closely. And to me it still sounds like you have a nice chunk of resentment there either way, but it's all up to you of course, so never mind.</p><p></p><p></p><p></p><p>I think you are right. Though ultimately isn't it up to us to move past the baggage instead of allowing it to keep bogging us down?</p></blockquote><p></p>
[QUOTE="tyrlaan, post: 6662677, member: 20998"] I realize that. Taking some conservative guesses, I'd say the following threads at minimum on the first page are GM initiated. "Monsters for a Second Monster Book" "If the Characters are Super Optimized Should the Monsters be Boosted Too" "What to do if a Player Keeps Reading the Adventures" "Dealing with a Trouble Player and a Major Blow Up" "My Players Didn't Like 5e :( Help Me Get Them Into It!" "Running a Game for a 6 Year Old" "PotA - Map Discrepancies" "How Do You Prepare/Build Encounters in 5e?" "Random Dungeon Creator" "PotA: Earth Cultists Wouldn't Mine the Earth. Alternatives?" "GM's - How Do You Handle Identifying Magical Items?" "Princes of the Apocalypse - Andandoned Quarry" Now I guess if you meant majority as in like 51% then I must concede, but it certainly seems to be a healthy mix to me. I'd say that perhaps you are speaking the truth of your players or those you've played with, but I have definitely seen players that do not fit your definitions remotely so neatly or closely. And to me it still sounds like you have a nice chunk of resentment there either way, but it's all up to you of course, so never mind. I think you are right. Though ultimately isn't it up to us to move past the baggage instead of allowing it to keep bogging us down? [/QUOTE]
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