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Why does 5E SUCK?
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<blockquote data-quote="Celtavian" data-source="post: 6662954" data-attributes="member: 5834"><p>I do realize that. I personally would not play at tables where the DM interferes too much in my character concept other than to ensure I role-play it properly. I never use a general concept like "fun for everyone." When I outline parameters for character generation, I only require the following:</p><p></p><p>1. Fits the theme of the campaign. If I make the campaign based around a particular place or situation, I expect the character backgrounds to fit. </p><p></p><p>2. Isn't going to be disruptive like a person playing a psychotic evil person that will murder others. I don't mind an evil PC as long as they are not insane. Evil people can be selfish and greedy, but generally understand teamwork and can develop relationships.</p><p></p><p>3. They follow the rule parameters I've made clear prior to character creation bringing any abusive options they know I might take issue with to my attention prior to springing it on me.</p><p></p><p>It's far too difficult to try to appease everyone's idea of fun. I don't even try to do that. I try to ensure that the party is capable of working together. If a player makes a character that isn't interested in working as a team, they have no real reason to be there. D&D is first and foremost a team game. Though I do like in character conflict. I prefer there to be some party tension because it makes things more interesting and better mirrors stories. Everyone working perfectly together lacks verisimilitude and is boring.</p><p></p><p>If someone runs a good game, a player will put up with a lot.</p></blockquote><p></p>
[QUOTE="Celtavian, post: 6662954, member: 5834"] I do realize that. I personally would not play at tables where the DM interferes too much in my character concept other than to ensure I role-play it properly. I never use a general concept like "fun for everyone." When I outline parameters for character generation, I only require the following: 1. Fits the theme of the campaign. If I make the campaign based around a particular place or situation, I expect the character backgrounds to fit. 2. Isn't going to be disruptive like a person playing a psychotic evil person that will murder others. I don't mind an evil PC as long as they are not insane. Evil people can be selfish and greedy, but generally understand teamwork and can develop relationships. 3. They follow the rule parameters I've made clear prior to character creation bringing any abusive options they know I might take issue with to my attention prior to springing it on me. It's far too difficult to try to appease everyone's idea of fun. I don't even try to do that. I try to ensure that the party is capable of working together. If a player makes a character that isn't interested in working as a team, they have no real reason to be there. D&D is first and foremost a team game. Though I do like in character conflict. I prefer there to be some party tension because it makes things more interesting and better mirrors stories. Everyone working perfectly together lacks verisimilitude and is boring. If someone runs a good game, a player will put up with a lot. [/QUOTE]
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