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Why does 5E SUCK?
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<blockquote data-quote="tyrlaan" data-source="post: 6666346" data-attributes="member: 20998"><p>There's no balance, total balance, and a billion shades in between. Seeking total balance is probably a fools errand at best and I personally wouldn't argue for it because the effort likely yields minimal reward. But I would argue there is plenty of value in balance. I'm splitting the hair in case the commentary speaking against balance is because in the eyes of those speaking balance must equal tight or complete balance, and I don't see why that needs to be true.</p><p></p><p>I'd also say it's up for debate if 4e's balance goals caused it to suffer, and if it did, it was at best in a dead heat with a myriad of things people didn't like about it.</p><p></p><p>But there's countless of examples on these forums that demonstrate people want balance in their game. Crossbow feat conversations, CODzilla, fighter/wizard imbalance, and so on. If there's such a self-evident truism that balance is bad, why so much concern about balance?</p><p></p><p>I'll also argue it's incorrect to assume there is no inherent competition in D&D. I feel there very much is - competition over value; value to the team, value to the story, etc. People vie for "screen time" and want to feel as relatively effective as the next player in the game. It isn't about being better than the other players (though I'm sure for some players it is), it's about feeling like you are as effective as the other players; feeling needed.</p></blockquote><p></p>
[QUOTE="tyrlaan, post: 6666346, member: 20998"] There's no balance, total balance, and a billion shades in between. Seeking total balance is probably a fools errand at best and I personally wouldn't argue for it because the effort likely yields minimal reward. But I would argue there is plenty of value in balance. I'm splitting the hair in case the commentary speaking against balance is because in the eyes of those speaking balance must equal tight or complete balance, and I don't see why that needs to be true. I'd also say it's up for debate if 4e's balance goals caused it to suffer, and if it did, it was at best in a dead heat with a myriad of things people didn't like about it. But there's countless of examples on these forums that demonstrate people want balance in their game. Crossbow feat conversations, CODzilla, fighter/wizard imbalance, and so on. If there's such a self-evident truism that balance is bad, why so much concern about balance? I'll also argue it's incorrect to assume there is no inherent competition in D&D. I feel there very much is - competition over value; value to the team, value to the story, etc. People vie for "screen time" and want to feel as relatively effective as the next player in the game. It isn't about being better than the other players (though I'm sure for some players it is), it's about feeling like you are as effective as the other players; feeling needed. [/QUOTE]
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