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Why does 5E SUCK?
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<blockquote data-quote="Hussar" data-source="post: 6667769" data-attributes="member: 22779"><p>If I recall [MENTION=42582]pemerton[/MENTION], you play in a group of 4 players right? One thing that I think does happen in 4e is that complexity goes up almost exponentially for every player after 5 simply because you do have such a huge proliferation of effects and then effects that start triggering off of other effects. Then you have some classes that start to daisy chain reactions because now instead of having 1 defender in the group, you have three. Additionally, leaders get a lot more tricky to deal with when you have large groups because a lot of powers, particularly dailies can affect the entire group. It's one thing to grant a group of 5 PC's a bonus charge and knockdown attack - that's bad enough. Add in two or three more PC's into the mix, and it gets insane. Additionally because of the larger group, you need to use larger encounters all the time, which again increases complexity. A group of 5 PC's faces off with 3-8 opponents, depending on composition. A group of 7 PC's routinely faces off with double digit numbers of opponents simply because the XP budget gets so large.</p><p></p><p>Try setting up a battlemat when you have twenty or twenty-five figures every single fight and it gets very time consuming.</p></blockquote><p></p>
[QUOTE="Hussar, post: 6667769, member: 22779"] If I recall [MENTION=42582]pemerton[/MENTION], you play in a group of 4 players right? One thing that I think does happen in 4e is that complexity goes up almost exponentially for every player after 5 simply because you do have such a huge proliferation of effects and then effects that start triggering off of other effects. Then you have some classes that start to daisy chain reactions because now instead of having 1 defender in the group, you have three. Additionally, leaders get a lot more tricky to deal with when you have large groups because a lot of powers, particularly dailies can affect the entire group. It's one thing to grant a group of 5 PC's a bonus charge and knockdown attack - that's bad enough. Add in two or three more PC's into the mix, and it gets insane. Additionally because of the larger group, you need to use larger encounters all the time, which again increases complexity. A group of 5 PC's faces off with 3-8 opponents, depending on composition. A group of 7 PC's routinely faces off with double digit numbers of opponents simply because the XP budget gets so large. Try setting up a battlemat when you have twenty or twenty-five figures every single fight and it gets very time consuming. [/QUOTE]
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