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Why does 5E SUCK?
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<blockquote data-quote="Aenghus" data-source="post: 6667776" data-attributes="member: 2656"><p>It's also highly variable from group to group depending on the rule elements they like to use and what level they started the game at, as a lot of groups started at 3rd level or higher. Some spells and abilities can take lots of time to resolve by the book. Summoned monsters, companions, followers and henchmen in particular could add lots of decisions and handling time to the game. </p><p></p><p>Rules interactions which are tolerable at low level can become intolerable at high level, such as dispel magic effects on highly buffed targets, which if run by the book is guaranteed to pause the game. One high level game I saw had the houserule that dispel magic on a living target was all or nothing, to speed the game along and reduce the efficiency of "victory thru a zillion buffing spells".</p></blockquote><p></p>
[QUOTE="Aenghus, post: 6667776, member: 2656"] It's also highly variable from group to group depending on the rule elements they like to use and what level they started the game at, as a lot of groups started at 3rd level or higher. Some spells and abilities can take lots of time to resolve by the book. Summoned monsters, companions, followers and henchmen in particular could add lots of decisions and handling time to the game. Rules interactions which are tolerable at low level can become intolerable at high level, such as dispel magic effects on highly buffed targets, which if run by the book is guaranteed to pause the game. One high level game I saw had the houserule that dispel magic on a living target was all or nothing, to speed the game along and reduce the efficiency of "victory thru a zillion buffing spells". [/QUOTE]
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