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Why does 5E SUCK?
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<blockquote data-quote="AbdulAlhazred" data-source="post: 6667879" data-attributes="member: 82106"><p>I really never found it to be much of an issue. I've followed the same process for decades, every combat I get out a piece of scratch paper from my pad. I do this ahead of time. On one edge I make an initiative track, and next to it a timeline (indicating when things happen such as expiration of durations, etc). Then I have a block of space for each monster, hit points, AC F/R/W and any conditions will be noted there. This works perfectly well, and I make the players track the expiration of any effects that are on them. Having a good memory I don't have issues with keeping it all sorted. </p><p></p><p>The problem with past editions was that everything was inconsistent. You had to sort out how many minutes ago the buff spell was cast, keep track of charges on items, and a jillion other things. 4e had a lot of tracking but it was SIMPLE tracking. 5e has less, perhaps, but it isn't as simple, and given the wide variances in spell effects and such what we've found is that casting is a real time suck. You've got to practically look up every single spell every single time you want to cast it, and even having written up a 'card' for each one I have only helps somewhat since I've already got 30 spells in my book. </p><p></p><p>Seems like pretty much of a toss-up to me. Our 5e fights are not appreciably shorter than the 4e ones were. A simple fight still takes 1/2 hour in either system.</p></blockquote><p></p>
[QUOTE="AbdulAlhazred, post: 6667879, member: 82106"] I really never found it to be much of an issue. I've followed the same process for decades, every combat I get out a piece of scratch paper from my pad. I do this ahead of time. On one edge I make an initiative track, and next to it a timeline (indicating when things happen such as expiration of durations, etc). Then I have a block of space for each monster, hit points, AC F/R/W and any conditions will be noted there. This works perfectly well, and I make the players track the expiration of any effects that are on them. Having a good memory I don't have issues with keeping it all sorted. The problem with past editions was that everything was inconsistent. You had to sort out how many minutes ago the buff spell was cast, keep track of charges on items, and a jillion other things. 4e had a lot of tracking but it was SIMPLE tracking. 5e has less, perhaps, but it isn't as simple, and given the wide variances in spell effects and such what we've found is that casting is a real time suck. You've got to practically look up every single spell every single time you want to cast it, and even having written up a 'card' for each one I have only helps somewhat since I've already got 30 spells in my book. Seems like pretty much of a toss-up to me. Our 5e fights are not appreciably shorter than the 4e ones were. A simple fight still takes 1/2 hour in either system. [/QUOTE]
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